public void OnReceiveAttack(CharacterMelee attacker, MeleeClip attack, CharacterMelee.HitResult hitResult) { // TODO: Filter attack by type, such as hit result, by attack, by player attack, ... this.ExecuteTrigger(attacker.gameObject); }
public void OnReceiveAttack(CharacterMelee attacker, MeleeClip attack, CharacterMelee.HitResult hitResult) { if (this.type == hitResult) { this.storeAttacker.Set(attacker.gameObject, gameObject); this.ExecuteTrigger(attacker.gameObject); } }