public void OnReceiveAttack(CharacterMelee attacker, MeleeClip attack,
                                    CharacterMelee.HitResult hitResult)
        {
            // TODO: Filter attack by type, such as hit result, by attack, by player attack, ...

            this.ExecuteTrigger(attacker.gameObject);
        }
예제 #2
0
 public void OnReceiveAttack(CharacterMelee attacker, MeleeClip attack,
                             CharacterMelee.HitResult hitResult)
 {
     if (this.type == hitResult)
     {
         this.storeAttacker.Set(attacker.gameObject, gameObject);
         this.ExecuteTrigger(attacker.gameObject);
     }
 }