public void BroadcastAsync(CharacterLoopMotionEndResponse value) => Dimension.BroadcastAsync(ClientOpcode.MovementLoopMotionEnd, (PacketWriter writer) => writer.Write(value.Character));
public void BroadcastDeferred(CharacterLoopMotionEndResponse value) => Channel.BroadcastDeferred(SCCategory.Move, SCMove.LoopMotionEndBt, (SPacketWriter writer) => writer.Write(value.Character));