예제 #1
0
 public void BroadcastAsync(CharacterLoopMotionEndResponse value) =>
 Dimension.BroadcastAsync(ClientOpcode.MovementLoopMotionEnd, (PacketWriter writer) =>
                          writer.Write(value.Character));
예제 #2
0
 public void BroadcastDeferred(CharacterLoopMotionEndResponse value) =>
 Channel.BroadcastDeferred(SCCategory.Move, SCMove.LoopMotionEndBt, (SPacketWriter writer) =>
                           writer.Write(value.Character));