/// <summary> /// This will be called on server to use item /// </summary> /// <param name="dataId"></param> protected virtual void NetFuncUseItem(short itemIndex) { if (!CanUseItem()) { return; } if (itemIndex >= nonEquipItems.Count) { return; } CharacterItem characterItem = nonEquipItems[itemIndex]; if (characterItem.IsLock()) { return; } Item potionItem = characterItem.GetPotionItem(); if (potionItem != null && this.DecreaseItemsByIndex(itemIndex, 1)) { ApplyPotionBuff(potionItem, characterItem.level); } Item petItem = characterItem.GetPetItem(); if (petItem != null && this.DecreaseItemsByIndex(itemIndex, 1)) { ApplyItemPetSummon(petItem, characterItem.level, characterItem.exp); } }