예제 #1
0
 private void InitCaches()
 {
     if (cacheUICharacterHotkeys == null)
     {
         cacheUICharacterHotkeys = new Dictionary <string, List <UICharacterHotkey> >();
         foreach (var uiCharacterHotkey in uiCharacterHotkeys)
         {
             var id = uiCharacterHotkey.hotkeyId;
             var ui = uiCharacterHotkey.ui;
             if (!string.IsNullOrEmpty(id) && ui != null)
             {
                 var characterHotkey = new CharacterHotkey();
                 characterHotkey.hotkeyId = id;
                 characterHotkey.type     = HotkeyType.None;
                 characterHotkey.dataId   = 0;
                 ui.Setup(characterHotkey, -1);
                 if (!cacheUICharacterHotkeys.ContainsKey(id))
                 {
                     cacheUICharacterHotkeys.Add(id, new List <UICharacterHotkey>());
                 }
                 cacheUICharacterHotkeys[id].Add(ui);
             }
         }
     }
 }
    public void GetObjectData(System.Object obj,
                              SerializationInfo info, StreamingContext context)
    {
        CharacterHotkey data = (CharacterHotkey)obj;

        info.AddValue("hotkeyId", data.hotkeyId);
        info.AddValue("type", (byte)data.type);
        info.AddValue("dataId", data.dataId);
    }
 public void CreateCharacterHotkey(string characterId, CharacterHotkey characterHotkey)
 {
     ExecuteNonQuery("INSERT INTO characterhotkey (id, characterId, hotkeyId, type, dataId) VALUES (@id, @characterId, @hotkeyId, @type, @dataId)",
                     new SqliteParameter("@id", characterId + "_" + characterHotkey.hotkeyId),
                     new SqliteParameter("@characterId", characterId),
                     new SqliteParameter("@hotkeyId", characterHotkey.hotkeyId),
                     new SqliteParameter("@type", characterHotkey.type),
                     new SqliteParameter("@dataId", characterHotkey.dataId));
 }
    public System.Object SetObjectData(System.Object obj,
                                       SerializationInfo info, StreamingContext context,
                                       ISurrogateSelector selector)
    {
        CharacterHotkey data = (CharacterHotkey)obj;

        data.hotkeyId = info.GetString("hotkeyId");
        data.type     = (HotkeyType)info.GetByte("type");
        data.dataId   = info.GetInt32("dataId");
        obj           = data;
        return(obj);
    }
예제 #5
0
        public override void UseHotkey(int hotkeyIndex)
        {
            if (hotkeyIndex < 0 || hotkeyIndex >= PlayerCharacterEntity.Hotkeys.Count)
            {
                return;
            }

            CancelBuild();
            buildingItemIndex     = -1;
            CurrentBuildingEntity = null;

            CharacterHotkey hotkey = PlayerCharacterEntity.Hotkeys[hotkeyIndex];
            Skill           skill  = hotkey.GetSkill();

            if (skill != null)
            {
                short skillLevel;
                if (PlayerCharacterEntity.CacheSkills.TryGetValue(skill, out skillLevel))
                {
                    if (skill.CanUse(PlayerCharacterEntity, skillLevel))
                    {
                        PlayerCharacterEntity.StopMove();
                        queueSkill = skill;
                    }
                }
            }
            Item item = hotkey.GetItem();

            if (item != null)
            {
                int itemIndex = PlayerCharacterEntity.IndexOfNonEquipItem(item.DataId);
                if (itemIndex >= 0)
                {
                    if (item.IsEquipment())
                    {
                        PlayerCharacterEntity.RequestEquipItem((short)itemIndex);
                    }
                    else if (item.IsPotion() || item.IsPet())
                    {
                        PlayerCharacterEntity.RequestUseItem((short)itemIndex);
                    }
                    else if (item.IsBuilding())
                    {
                        PlayerCharacterEntity.StopMove();
                        buildingItemIndex     = itemIndex;
                        CurrentBuildingEntity = Instantiate(item.buildingEntity);
                        CurrentBuildingEntity.SetupAsBuildMode();
                        CurrentBuildingEntity.CacheTransform.parent = null;
                    }
                }
            }
        }
예제 #6
0
 private bool ReadCharacterHotkey(MySqlDataReader reader, out CharacterHotkey result)
 {
     if (reader.Read())
     {
         result          = new CharacterHotkey();
         result.hotkeyId = reader.GetString(0);
         result.type     = (HotkeyType)reader.GetByte(1);
         result.relateId = reader.GetString(2);
         return(true);
     }
     result = CharacterHotkey.Empty;
     return(false);
 }
        public void SetHotKeys(BuildHotKey[] hotKeys)
        {
            List <CharacterHotkey> set = new List <CharacterHotkey>();

            foreach (BuildHotKey hotKey in hotKeys)
            {
                CharacterHotkey characterHotkey = new CharacterHotkey();
                characterHotkey.type     = hotKey.type;
                characterHotkey.relateId = hotKey.relateId;
                characterHotkey.hotkeyId = hotKey.hotkeyId;
                set.Add(characterHotkey);
            }
            Hotkeys = set;
        }
        private bool ReadCharacterHotkey(MySQLRowsReader reader, out CharacterHotkey result, bool resetReader = true)
        {
            if (resetReader)
            {
                reader.ResetReader();
            }

            if (reader.Read())
            {
                result          = new CharacterHotkey();
                result.hotkeyId = reader.GetString("hotkeyId");
                result.type     = (HotkeyType)reader.GetSByte("type");
                result.relateId = reader.GetString("relateId");
                return(true);
            }
            result = CharacterHotkey.Empty;
            return(false);
        }
예제 #9
0
        protected virtual void NetFuncAssignHotkey(string hotkeyId, byte type, int dataId)
        {
            CharacterHotkey characterHotkey = new CharacterHotkey();

            characterHotkey.hotkeyId = hotkeyId;
            characterHotkey.type     = (HotkeyType)type;
            characterHotkey.dataId   = dataId;
            int hotkeyIndex = this.IndexOfHotkey(hotkeyId);

            if (hotkeyIndex >= 0)
            {
                hotkeys[hotkeyIndex] = characterHotkey;
            }
            else
            {
                hotkeys.Add(characterHotkey);
            }
        }
예제 #10
0
        public void UpdateData(IPlayerCharacterData character)
        {
            this.character = character;
            InitCaches();
            IList <CharacterHotkey> characterHotkeys = character.Hotkeys;

            for (int i = 0; i < characterHotkeys.Count; ++i)
            {
                CharacterHotkey          characterHotkey = characterHotkeys[i];
                List <UICharacterHotkey> uis;
                if (!string.IsNullOrEmpty(characterHotkey.hotkeyId) && CacheUICharacterHotkeys.TryGetValue(characterHotkey.hotkeyId, out uis))
                {
                    foreach (UICharacterHotkey ui in uis)
                    {
                        ui.Setup(this, characterHotkey, i);
                        ui.Show();
                    }
                }
            }
        }
예제 #11
0
 private void InitCaches()
 {
     if (cacheUICharacterHotkeys == null)
     {
         SelectionManager.DeselectSelectedUI();
         SelectionManager.Clear();
         var j = 0;
         cacheUICharacterHotkeys = new Dictionary <string, List <UICharacterHotkey> >();
         for (var i = 0; i < uiCharacterHotkeys.Length; ++i)
         {
             var uiCharacterHotkey = uiCharacterHotkeys[i];
             var id = uiCharacterHotkey.hotkeyId;
             var ui = uiCharacterHotkey.ui;
             if (!string.IsNullOrEmpty(id) && ui != null)
             {
                 var characterHotkey = new CharacterHotkey();
                 characterHotkey.hotkeyId = id;
                 characterHotkey.type     = HotkeyType.None;
                 characterHotkey.dataId   = 0;
                 ui.Setup(characterHotkey, -1);
                 if (!cacheUICharacterHotkeys.ContainsKey(id))
                 {
                     cacheUICharacterHotkeys.Add(id, new List <UICharacterHotkey>());
                 }
                 cacheUICharacterHotkeys[id].Add(ui);
                 SelectionManager.Add(ui);
                 // Select first UI
                 if (j == 0)
                 {
                     ui.OnClickSelect();
                 }
                 ++j;
             }
         }
     }
 }
 public void CreateCharacterHotkey(MySqlConnection connection, MySqlTransaction transaction, string characterId, CharacterHotkey characterHotkey)
 {
     ExecuteNonQuery(connection, transaction, "INSERT INTO characterhotkey (id, characterId, hotkeyId, type, relateId) VALUES (@id, @characterId, @hotkeyId, @type, @relateId)",
                     new MySqlParameter("@id", characterId + "_" + characterHotkey.hotkeyId),
                     new MySqlParameter("@characterId", characterId),
                     new MySqlParameter("@hotkeyId", characterHotkey.hotkeyId),
                     new MySqlParameter("@type", characterHotkey.type),
                     new MySqlParameter("@relateId", characterHotkey.relateId));
 }
예제 #13
0
    public static T DeserializeCharacterData <T>(this T characterData, NetDataReader reader) where T : IPlayerCharacterData
    {
        var tempCharacterData = new PlayerCharacterData();

        tempCharacterData.Id              = reader.GetString();
        tempCharacterData.DataId          = reader.GetInt();
        tempCharacterData.EntityId        = reader.GetInt();
        tempCharacterData.CharacterName   = reader.GetString();
        tempCharacterData.Level           = reader.GetShort();
        tempCharacterData.Exp             = reader.GetInt();
        tempCharacterData.CurrentHp       = reader.GetInt();
        tempCharacterData.CurrentMp       = reader.GetInt();
        tempCharacterData.CurrentStamina  = reader.GetInt();
        tempCharacterData.CurrentFood     = reader.GetInt();
        tempCharacterData.CurrentWater    = reader.GetInt();
        tempCharacterData.StatPoint       = reader.GetShort();
        tempCharacterData.SkillPoint      = reader.GetShort();
        tempCharacterData.Gold            = reader.GetInt();
        tempCharacterData.PartyId         = reader.GetInt();
        tempCharacterData.GuildId         = reader.GetInt();
        tempCharacterData.GuildRole       = reader.GetByte();
        tempCharacterData.SharedGuildExp  = reader.GetInt();
        tempCharacterData.CurrentMapName  = reader.GetString();
        tempCharacterData.CurrentPosition = new Vector3(reader.GetFloat(), reader.GetFloat(), reader.GetFloat());
        tempCharacterData.RespawnMapName  = reader.GetString();
        tempCharacterData.RespawnPosition = new Vector3(reader.GetFloat(), reader.GetFloat(), reader.GetFloat());
        tempCharacterData.LastUpdate      = reader.GetInt();
        int count = 0;

        count = reader.GetByte();
        for (var i = 0; i < count; ++i)
        {
            var entry = new CharacterAttribute();
            entry.Deserialize(reader);
            tempCharacterData.Attributes.Add(entry);
        }
        count = reader.GetByte();
        for (var i = 0; i < count; ++i)
        {
            var entry = new CharacterBuff();
            entry.Deserialize(reader);
            tempCharacterData.Buffs.Add(entry);
        }
        count = reader.GetByte();
        for (var i = 0; i < count; ++i)
        {
            var entry = new CharacterSkill();
            entry.Deserialize(reader);
            tempCharacterData.Skills.Add(entry);
        }
        count = reader.GetByte();
        for (var i = 0; i < count; ++i)
        {
            var entry = new CharacterSkillUsage();
            entry.Deserialize(reader);
            tempCharacterData.SkillUsages.Add(entry);
        }
        count = reader.GetByte();
        for (var i = 0; i < count; ++i)
        {
            var entry = new CharacterSummon();
            entry.Deserialize(reader);
            tempCharacterData.Summons.Add(entry);
        }
        count = reader.GetByte();
        for (var i = 0; i < count; ++i)
        {
            var entry = new CharacterItem();
            entry.Deserialize(reader);
            tempCharacterData.EquipItems.Add(entry);
        }
        count = reader.GetShort();
        for (var i = 0; i < count; ++i)
        {
            var entry = new CharacterItem();
            entry.Deserialize(reader);
            tempCharacterData.NonEquipItems.Add(entry);
        }
        count = reader.GetByte();
        for (var i = 0; i < count; ++i)
        {
            var entry = new CharacterHotkey();
            entry.Deserialize(reader);
            tempCharacterData.Hotkeys.Add(entry);
        }
        count = reader.GetByte();
        for (var i = 0; i < count; ++i)
        {
            var entry = new CharacterQuest();
            entry.Deserialize(reader);
            tempCharacterData.Quests.Add(entry);
        }
        var equipWeapons = new EquipWeapons();

        equipWeapons.Deserialize(reader);
        tempCharacterData.EquipWeapons = equipWeapons;
        DevExtUtils.InvokeStaticDevExtMethods(ClassType, "DeserializeCharacterData", characterData, reader);

        tempCharacterData.ValidateCharacterData();
        tempCharacterData.CloneTo(characterData);
        return(characterData);
    }
예제 #14
0
        public override void UseHotkey(int hotkeyIndex)
        {
            if (hotkeyIndex < 0 || hotkeyIndex >= PlayerCharacterEntity.Hotkeys.Count)
            {
                return;
            }

            CancelBuild();
            buildingItemIndex     = -1;
            CurrentBuildingEntity = null;

            CharacterHotkey hotkey = PlayerCharacterEntity.Hotkeys[hotkeyIndex];
            Skill           skill  = hotkey.GetSkill();

            if (skill != null)
            {
                short skillLevel;
                if (PlayerCharacterEntity.CacheSkills.TryGetValue(skill, out skillLevel))
                {
                    BaseCharacterEntity attackingCharacter;
                    if (TryGetAttackingCharacter(out attackingCharacter))
                    {
                        // If attacking any character, will use skill later
                        queueUsingSkill = new UsingSkillData(null, skill.DataId);
                    }
                    else if (skill.CanUse(PlayerCharacterEntity, skillLevel))
                    {
                        // If not attacking any character, use skill immediately
                        if (skill.IsAttack())
                        {
                            if (IsLockTarget())
                            {
                                // If attacking any character, will use skill later
                                queueUsingSkill = new UsingSkillData(null, skill.DataId);
                                if (SelectedEntity != null && SelectedEntity is BaseCharacterEntity)
                                {
                                    // Attacking selected target
                                    PlayerCharacterEntity.SetTargetEntity(SelectedEntity);
                                }
                                else
                                {
                                    // Attacking nearest target
                                    BaseCharacterEntity nearestTarget = PlayerCharacterEntity.FindNearestAliveCharacter <BaseCharacterEntity>(PlayerCharacterEntity.GetSkillAttackDistance(skill, isLeftHandAttacking) + lockAttackTargetDistance, false, true, false);
                                    if (nearestTarget != null)
                                    {
                                        PlayerCharacterEntity.SetTargetEntity(nearestTarget);
                                    }
                                }
                            }
                            else
                            {
                                // Not lock target, use it immediately
                                destination = null;
                                PlayerCharacterEntity.StopMove();
                                PlayerCharacterEntity.RequestUseSkill(skill.DataId, isLeftHandAttacking);
                                isLeftHandAttacking = !isLeftHandAttacking;
                            }
                        }
                        else
                        {
                            // This is not attack skill, use it immediately
                            destination = null;
                            PlayerCharacterEntity.StopMove();
                            PlayerCharacterEntity.RequestUseSkill(skill.DataId, isLeftHandAttacking);
                        }
                    }
                }
            }
            Item item = hotkey.GetItem();

            if (item != null)
            {
                int itemIndex = PlayerCharacterEntity.IndexOfNonEquipItem(item.DataId);
                if (itemIndex >= 0)
                {
                    if (item.IsEquipment())
                    {
                        RequestEquipItem((short)itemIndex);
                    }
                    else if (item.IsPotion() || item.IsPet())
                    {
                        RequestUseItem((short)itemIndex);
                    }
                    else if (item.IsBuilding())
                    {
                        destination = null;
                        PlayerCharacterEntity.StopMove();
                        buildingItemIndex     = itemIndex;
                        CurrentBuildingEntity = Instantiate(item.buildingEntity);
                        CurrentBuildingEntity.SetupAsBuildMode();
                        CurrentBuildingEntity.CacheTransform.parent = null;
                        FindAndSetBuildingAreaFromCharacterDirection();
                    }
                }
            }
        }
예제 #15
0
 public static bool IsEmpty(this CharacterHotkey data)
 {
     return(data == null || data.Equals(CharacterHotkey.Empty));
 }