void Start() { _surroundings = GetComponent <CharacterSurroundings>(); _input = GetComponent <CharacterInput>(); _flip = GetComponent <CharacterFlip>(); _player = GameObject.Find("Player"); }
protected override void Start() { base.Start(); flip = this.GetComponent <CharacterFlip>(); }
void Start() { _surroundings = GetComponent<CharacterSurroundings>(); _input = GetComponent<CharacterInput>(); _flip = GetComponent<CharacterFlip>(); _player = GameObject.Find("Player"); }