예제 #1
0
 void Start()
 {
     _surroundings = GetComponent <CharacterSurroundings>();
     _input        = GetComponent <CharacterInput>();
     _flip         = GetComponent <CharacterFlip>();
     _player       = GameObject.Find("Player");
 }
        protected override void Start()
        {
            base.Start();

            flip = this.GetComponent <CharacterFlip>();
        }
예제 #3
0
 void Start()
 {
     _surroundings = GetComponent<CharacterSurroundings>();
     _input = GetComponent<CharacterInput>();
     _flip = GetComponent<CharacterFlip>();
     _player = GameObject.Find("Player");
 }