public void SendCharacterError(CharacterError error) { var characterError = new ServerPacket(0x0B, PacketHeaderFlags.EncryptedChecksum); var characterErrorFragment = new ServerPacketFragment(0x09, GameMessageOpcode.CharacterError); characterErrorFragment.Payload.Write((uint)error); characterError.Fragments.Add(characterErrorFragment); NetworkManager.SendPacket(ConnectionType.Login, characterError, this); }
public static void SendLoginRequestReject(Session session, CharacterError error) { // First we must send the connect request response var connectRequest = new PacketOutboundConnectRequest( Timers.PortalYearTicks, session.Network.ConnectionData.ConnectionCookie, session.Network.ClientId, session.Network.ConnectionData.ServerSeed, session.Network.ConnectionData.ClientSeed); session.Network.ConnectionData.DiscardSeeds(); session.Network.EnqueueSend(connectRequest); // Then we send the error session.SendCharacterError(error); session.Network.Update(); }
private static void SendLoginRequestReject(IPEndPoint endPoint, CharacterError error) { var tempSession = new Session(endPoint, (ushort)(sessionMap.Length + 1), ServerId); // First we must send the connect request response var connectRequest = new PacketOutboundConnectRequest( tempSession.Network.ConnectionData.ServerTime, tempSession.Network.ConnectionData.ConnectionCookie, tempSession.Network.ClientId, tempSession.Network.ConnectionData.ServerSeed, tempSession.Network.ConnectionData.ClientSeed); tempSession.Network.ConnectionData.DiscardSeeds(); tempSession.Network.EnqueueSend(connectRequest); // Then we send the error tempSession.SendCharacterError(error); tempSession.Network.Update(); }
public void SendCharacterError(CharacterError error) { LoginSession.EnqueueSend(new GameMessageCharacterError(error)); }
public void SendCharacterError(CharacterError error) { Network.EnqueueSend(new GameMessageCharacterError(error)); }
public GameMessageCharacterError(CharacterError error) : base(GameMessageOpcode.CharacterError, GameMessageGroup.UIQueue) { Writer.Write((uint)error); }
private static void SendLoginRequestReject(ConnectionListener connectionListener, IPEndPoint endPoint, CharacterError error) { var tempSession = new Session(connectionListener, endPoint, (ushort)(sessionMap.Length + 1), ServerId); SendLoginRequestReject(tempSession, error); }