// Update display of the selected predefined character void UpdateDescription(int HistoryChoice) { PreDefinedSelection.GetComponentsInChildren <Text>()[12].text = ((string)((ArrayList)refData[HistoryChoice])[2]).Replace("<br>", "\n"); characterDisplay.UpdateCharacterDisplay(historyChoices, false); }
// Interaction with UI Buttons public void choice(int choice) { HistoryChoice = choice; switch (currentStep) { case PlayerHistoryStep.HELLCIRCLE: CommentText.text = ((string)((ArrayList)RefHellCircles[HistoryChoice])[3]).Replace("<br>", "\n"); historyChoices.HellCircleChoice = HistoryChoice; break; case PlayerHistoryStep.ALLEGIANCE: CommentText.text = ((string)((ArrayList)RefAllegiance[HistoryChoice])[3]).Replace("<br>", "\n"); historyChoices.AllegianceChoice = HistoryChoice; break; case PlayerHistoryStep.GENUS: if (HistoryChoice >= 7) { historyChoices.SpeciesChoice = 3 * (historyChoices.GenusChoice - 1) + HistoryChoice - 6; CommentText.text = ((string)((ArrayList)RefSpecies[historyChoices.SpeciesChoice])[3]).Replace("<br>", "\n"); } else { if (historyChoices.GenusChoice == 0) { DisplayButtonsOnUi(6, 9, true, true); } historyChoices.GenusChoice = HistoryChoice; if (!(historyChoices.SpeciesChoice == 0)) { historyChoices.SpeciesChoice = 0; } for (int i = 6; i < 9; i++) { Choice[i].GetComponentInChildren <Text>().text = (string)((ArrayList)RefSpecies[3 * (historyChoices.GenusChoice - 1) + i - 5])[2]; } CommentText.text = ((string)((ArrayList)RefGenus[HistoryChoice])[3]).Replace("<br>", "\n"); } break; case PlayerHistoryStep.CLASS: CommentText.text = ((string)((ArrayList)RefClass[HistoryChoice])[3]).Replace("<br>", "\n"); historyChoices.JobChoice = HistoryChoice; break; case PlayerHistoryStep.IMP: CommentText.text = ((string)((ArrayList)RefImp[HistoryChoice])[3]).Replace("<br>", "\n"); historyChoices.ImpChoice = HistoryChoice; break; case PlayerHistoryStep.ORIGIN: CommentText.text = ((string)((ArrayList)RefOrigin[HistoryChoice])[3]).Replace("<br>", "\n"); historyChoices.OriginChoice = HistoryChoice; break; case PlayerHistoryStep.TEMPER: CommentText.text = ((string)((ArrayList)RefTemper[HistoryChoice])[3]).Replace("<br>", "\n"); historyChoices.TemperChoice = HistoryChoice; break; case PlayerHistoryStep.ASTRO: CommentText.text = ((string)((ArrayList)RefAstro[HistoryChoice])[3]).Replace("<br>", "\n"); historyChoices.AstroChoice = HistoryChoice; break; case PlayerHistoryStep.AFFINITY: CommentText.text = ((string)((ArrayList)RefAffinity[HistoryChoice])[3]).Replace("<br>", "\n"); historyChoices.AffinityChoice = HistoryChoice; break; } characterDisplay.UpdateCharacterDisplay(historyChoices, true); }
public void ActivateMenu() { CharacterMenuCanvas.enabled = true; characterDisplay.UpdateCharacterDisplay(cityGUI.Player.HistoryChoices, false); CharacterName.text = cityGUI.Player.PlayerFirstName + " " + cityGUI.Player.PlayerLastName; }