public void DisplayCharacters(bool isVisible) { if (!isVisible) { CharacterDataHolder characterHolder = FindObjectOfType <ManagementScripts.GameManager>().Characters; textDisplayTemplate.GetComponent <IDisplayCharacters>().Display(CharacterDataSupplier.AllCharacterNames(characterHolder)); } }
public void can_create_a_random_character_and_verify_exists() { string[] fakeStats = { "stat1", "stat2" }; CharacterDataHolder characterDataHolder = new CharacterDataHolder(fakeStats); Character character = CharacterDataCreator.CreateRandomCharacter(characterDataHolder, 1, 2); Assert.NotNull(CharacterDataSupplier.AllCharacterNames(characterDataHolder)); Assert.AreEqual(character.CharacterName, CharacterDataSupplier.AllCharacterNames(characterDataHolder)[CharacterDataSupplier.AllCharacterNames(characterDataHolder).Length - 1]); }