예제 #1
0
    public CharacterSelectionInfoResult(string accountName)
    {
        // Local data.
        List <CharacterDataHolder> characterList = new List <CharacterDataHolder>();

        // Get data from database.
        try
        {
            MySqlConnection con = DatabaseManager.GetConnection();
            MySqlCommand    cmd = new MySqlCommand(CHARACTER_QUERY, con);
            cmd.Parameters.AddWithValue("account", accountName);
            MySqlDataReader reader = cmd.ExecuteReader();
            while (reader.Read())
            {
                CharacterDataHolder characterData = new CharacterDataHolder();
                characterData.SetName(reader.GetString("name"));
                characterData.SetSlot((byte)reader.GetInt16("slot"));        // TODO: Remove cast?
                characterData.SetSelected(reader.GetBoolean("selected"));
                characterData.SetClassId((byte)reader.GetInt16("class_id")); // TODO: Remove cast?
                characterData.SetLocationName(reader.GetString("location_name"));
                characterData.SetX(reader.GetFloat("x"));
                characterData.SetY(reader.GetFloat("y"));
                characterData.SetZ(reader.GetFloat("z"));
                characterData.SetHeading(reader.GetFloat("heading"));
                characterData.SetExperience(reader.GetInt64("experience"));
                characterData.SetHp(reader.GetInt64("hp"));
                characterData.SetMp(reader.GetInt64("mp"));
                characterData.SetAccessLevel((byte)reader.GetInt16("access_level")); // TODO: Remove cast?
                characterList.Add(characterData);
            }
            con.Close();
        }
        catch (Exception e)
        {
            LogManager.Log(e.ToString());
        }

        // Send the data.
        WriteShort(2); // Packet id.
        WriteByte(characterList.Count);
        foreach (CharacterDataHolder characterData in characterList)
        {
            WriteString(characterData.GetName());
            WriteByte(characterData.GetSlot());
            WriteByte(characterData.IsSelected() ? 1 : 0);
            WriteByte(characterData.GetClassId());
            WriteString(characterData.GetLocationName());
            WriteFloat(characterData.GetX());
            WriteFloat(characterData.GetY());
            WriteFloat(characterData.GetZ());
            WriteFloat(characterData.GetHeading());
            WriteLong(characterData.GetExperience());
            WriteLong(characterData.GetHp());
            WriteLong(characterData.GetMp());
            WriteByte(characterData.GetAccessLevel());
        }
    }
예제 #2
0
    private void Start()
    {
        // Return if account name is empty.
        if (PlayerManager.instance == null || PlayerManager.instance.accountName == null)
        {
            return;
        }

        // Set instance.
        instance = this;

        // Schedule exit to login screen.
        StartCoroutine(ExitToLoginScreen());

        // Show retrieving information message.
        textMessage.text = "Retrieving character information.";

        // Change music.
        MusicManager.instance.PlayMusic(MusicManager.instance.CharacterSelection);

        // Disable character select buttons.
        selectButtons[0].gameObject.SetActive(false);
        selectButtons[1].gameObject.SetActive(false);
        selectButtons[2].gameObject.SetActive(false);
        selectButtons[3].gameObject.SetActive(false);
        selectButtons[4].gameObject.SetActive(false);

        moveUpButtons[0].gameObject.SetActive(false);
        moveUpButtons[1].gameObject.SetActive(false);
        moveUpButtons[2].gameObject.SetActive(false);
        moveUpButtons[3].gameObject.SetActive(false);
        moveUpButtons[4].gameObject.SetActive(false);

        moveDownButtons[0].gameObject.SetActive(false);
        moveDownButtons[1].gameObject.SetActive(false);
        moveDownButtons[2].gameObject.SetActive(false);
        moveDownButtons[3].gameObject.SetActive(false);
        moveDownButtons[4].gameObject.SetActive(false);

        // Request info.
        waitingServer = true;
        NetworkManager.instance.ChannelSend(new CharacterSelectionInfoRequest());
        // Wait until server sends existing player data.
        while (waitingServer)
        {
            // Make sure information from the server is received.
        }

        // Show last selected character.
        if (PlayerManager.instance.characterList.Count > 0)
        {
            for (int i = 0; i < PlayerManager.instance.characterList.Count; i++)
            {
                // Get current character data.
                CharacterDataHolder characterData = (CharacterDataHolder)PlayerManager.instance.characterList[i];

                // Set select button text to character name.
                selectButtons[i].gameObject.SetActive(true);
                selectButtons[i].GetComponentInChildren <Text>().text = characterData.GetName();
                // Enable move up / down buttons.
                moveUpButtons[i].gameObject.SetActive(true);
                moveDownButtons[i].gameObject.SetActive(true);

                if (characterData.IsSelected())
                {
                    PlayerManager.instance.selectedCharacterData = characterData;
                    // Model 0-3 id is set from character class id.
                    // characterModels[characterData.GetClassId()]
                    characterSelected = Instantiate(GameObjectManager.instance.playerModels[characterData.GetClassId()], spawnLocation.transform.position, Quaternion.Euler(0, 0, 0)) as GameObject;
                    // TODO: Restore appearance when support is made.
                }
            }
        }
        else // In case of character deletion.
        {
            PlayerManager.instance.selectedCharacterData = null;
        }

        // Add button listeners.
        createButton.GetComponent <Button>().onClick.AddListener(OnClickCreateButton);
        deleteButton.GetComponent <Button>().onClick.AddListener(OnClickDeleteButton);
        enterWorldButton.GetComponent <Button>().onClick.AddListener(OnClickEnterButton);
        exitButton.GetComponent <Button>().onClick.AddListener(OnClickExitButton);

        selectButtons[0].GetComponent <Button>().onClick.AddListener(OnClickSelectCharacter1Button);
        selectButtons[1].GetComponent <Button>().onClick.AddListener(OnClickSelectCharacter2Button);
        selectButtons[2].GetComponent <Button>().onClick.AddListener(OnClickSelectCharacter3Button);
        selectButtons[3].GetComponent <Button>().onClick.AddListener(OnClickSelectCharacter4Button);
        selectButtons[4].GetComponent <Button>().onClick.AddListener(OnClickSelectCharacter5Button);

        moveUpButtons[1].GetComponent <Button>().onClick.AddListener(OnClickMoveUp2Button);
        moveUpButtons[2].GetComponent <Button>().onClick.AddListener(OnClickMoveUp3Button);
        moveUpButtons[3].GetComponent <Button>().onClick.AddListener(OnClickMoveUp4Button);
        moveUpButtons[4].GetComponent <Button>().onClick.AddListener(OnClickMoveUp5Button);

        moveDownButtons[0].GetComponent <Button>().onClick.AddListener(OnClickMoveDown1Button);
        moveDownButtons[1].GetComponent <Button>().onClick.AddListener(OnClickMoveDown2Button);
        moveDownButtons[2].GetComponent <Button>().onClick.AddListener(OnClickMoveDown3Button);
        moveDownButtons[3].GetComponent <Button>().onClick.AddListener(OnClickMoveDown4Button);

        // Hide retrieving information message.
        if (characterSelected == null)
        {
            textMessage.text = "Click the create button to make a new character.";
        }
        else
        {
            textMessage.text = "";
        }
    }