private void ProcessCharacterFileLine(string[] elements, ref CharacterData charTemp)
    {
        elements[0] = elements[0].Trim(); // gets rid of leading whitespace

        switch (elements[0])
        {
            case "name":
                charTemp.SetName(elements[1]);
                break;
            case "bio":
                charTemp.SetBio(elements[1]);
                break;
            case "mood":
                charTemp.SetMood(int.Parse(elements[1]));
                break;
            case "text_color":
                charTemp.SetTextColor(ProccessColor(elements[1]));
                break;
            case "sprite":
                charTemp.AddSprite((Texture2D)Resources.Load("textures/characters/" + elements[1]));
                break;
            case "topic_list":
                ProcessTopicList(elements[1], ref charTemp);
                break;
            case "available_topics":
                elements = elements[1].Split(',');
                for (int i = 0; i < elements.Length; i++)
                    charTemp.AddAvaliableTopic(int.Parse(elements[i]));
                break;
        }
    }
    private void ProcessCharacterFileLine(string[] elements, ref CharacterData charTemp)
    {
        elements[0] = elements[0].Trim(); // gets rid of leading whitespace

        switch(elements[0])
        {
        case "name":
            charTemp.SetName(elements[1]);
            break;
        case "bio":
            charTemp.SetBio(elements[1]);
            break;
        case "mood":
            charTemp.SetMood(int.Parse(elements[1]));
            break;
        //case "sprite":
            //charTemp.AddSprite(); // (Texture2D)Resource.Load("textures/characters/"+elements[1])
            //break;
        }
    }