void UpdateCallback()
 {
     if (cc.currentEmotion != null)
     {
         cc.EmotionTick();
     }
 }
예제 #2
0
        void OnEnable()
        {
            cc    = (CharacterCustomization)target;
            valid = cc.gameObject.scene.IsValid() && (cc.gameObject.scene.name != cc.gameObject.name) && cc.gameObject.scene.name != string.Empty;

            void UpdateCallback()
            {
                if (cc.currentEmotion != null)
                {
                    cc.EmotionTick();
                }
            }

            EditorApplication.update = UpdateCallback;
            if (valid && !Application.isPlaying)
            {
                if (!bodyColors)
                {
                    GetColors(cc);
                }
                cc.StartupSerializationApply();

                selectedHair      = cc.hairActiveIndex + 1;
                selectedBeard     = cc.beardActiveIndex + 1;
                selectedShirt     = cc.clothesActiveIndexes[ClothesPartType.Shirt] + 1;
                selectedAccessory = cc.clothesActiveIndexes[ClothesPartType.Accessory] + 1;
                selectedPants     = cc.clothesActiveIndexes[ClothesPartType.Pants] + 1;
                selectedShoes     = cc.clothesActiveIndexes[ClothesPartType.Shoes] + 1;
                selectedHat       = cc.clothesActiveIndexes[ClothesPartType.Hat] + 1;
                emotionsList.Clear();
                foreach (var e in cc.emotionPresets)
                {
                    emotionsList.Add(e.name);
                }

                minLod = cc.MinLODLevels;
                maxLod = cc.MaxLODLevels;

                minCombinedLod = cc.MinLODLevelsCombined;
                maxCombinedLod = cc.MaxLODLevelsCombined;

                combinedCharacter = cc.combinedCharacter;

                headSize   = cc.headSizeValue;
                headOffset = cc.GetBodyShapeWeight("Head_Offset");
                height     = cc.heightValue;

                foreach (var bsw in bodyShapeWeight.Keys.ToArray())
                {
                    bodyShapeWeight[bsw] = cc.GetBodyShapeWeight(bsw.ToString());
                }

                foreach (var fsw in faceShapeWeight.Keys.ToArray())
                {
                    faceShapeWeight[fsw] = cc.GetBodyShapeWeight(fsw.ToString());
                }
            }
        }