public static void SendCharacterCreationResultMessage(IPacketReceiver client, CharacterCreationResultEnum result) { client.Send(new CharacterCreationResultMessage((sbyte)result)); }
private static void OnCharacterCreationFailed(WorldClient client, CharacterCreationResultEnum result) { CharacterHandler.SendCharacterCreationResultMessage(client, result); }
private static void OnCharacterCreationFailed(IPacketReceiver client, CharacterCreationResultEnum result) { SendCharacterCreationResultMessage(client, result); }