public static void SendCharacterCreationResultMessage(IPacketReceiver client, CharacterCreationResultEnum result)
 {
     client.Send(new CharacterCreationResultMessage((sbyte)result));
 }
 private static void OnCharacterCreationFailed(WorldClient client, CharacterCreationResultEnum result)
 {
     CharacterHandler.SendCharacterCreationResultMessage(client, result);
 }
예제 #3
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 private static void OnCharacterCreationFailed(IPacketReceiver client, CharacterCreationResultEnum result)
 {
     SendCharacterCreationResultMessage(client, result);
 }