public void Start() { character = GameObject.Find ("Character"); characterConversationer = character.GetComponent<CharacterConversationer>(); thisScript = gameObject.GetComponent<Npc1Conversationer>(); }
public void Start() { character = GameObject.Find("Character"); characterConversationer = character.GetComponent <CharacterConversationer>(); thisScript = gameObject.GetComponent <Npc2Conversationer>(); }
public void Start() { character = GameObject.Find ("Character"); characterConversationer = character.GetComponent<CharacterConversationer>(); nameOfNpc = characterConversationer.lastContactNpcName; Conversationer (); }
public void Start() { character = GameObject.Find("Character"); characterConversationer = character.GetComponent <CharacterConversationer>(); nameOfNpc = characterConversationer.lastContactNpcName; Conversationer(); }
void Update() { character = GameObject.Find("Character"); characterInformation = character.GetComponent <CharacterConversationer>(); for (int n = 0; n <= 19; n++) { if (characterInformation.informationHave [n] == true) { string informationN = "information" + " " + n; Transform infobool = gameObject.transform.FindChild(informationN); infobool.gameObject.SetActive(true); } } }
void Update() { character = GameObject.Find ("Character"); characterInformation = character.GetComponent<CharacterConversationer>(); for (int n = 0;n<=19;n++) { if (characterInformation.informationHave [n] == true) { string informationN = "information"+" "+ n ; Transform infobool = gameObject.transform.FindChild (informationN); infobool.gameObject.SetActive (true); } } }
void Start() { character = GameObject.Find("Character"); characterInformation = character.GetComponent <CharacterConversationer>(); }
void Start() { character = GameObject.Find("Character"); characterInformation = character.GetComponent<CharacterConversationer>(); }