예제 #1
0
    public void Start()
    {
        character = GameObject.Find ("Character");
        characterConversationer = character.GetComponent<CharacterConversationer>();

        thisScript = gameObject.GetComponent<Npc1Conversationer>();
    }
예제 #2
0
    public void Start()
    {
        character = GameObject.Find("Character");
        characterConversationer = character.GetComponent <CharacterConversationer>();

        thisScript = gameObject.GetComponent <Npc2Conversationer>();
    }
예제 #3
0
 public void Start()
 {
     character = GameObject.Find ("Character");
     characterConversationer = character.GetComponent<CharacterConversationer>();
     nameOfNpc = characterConversationer.lastContactNpcName;
     Conversationer ();
 }
예제 #4
0
 public void Start()
 {
     character = GameObject.Find("Character");
     characterConversationer = character.GetComponent <CharacterConversationer>();
     nameOfNpc = characterConversationer.lastContactNpcName;
     Conversationer();
 }
예제 #5
0
    void Update()
    {
        character            = GameObject.Find("Character");
        characterInformation = character.GetComponent <CharacterConversationer>();

        for (int n = 0; n <= 19; n++)
        {
            if (characterInformation.informationHave [n] == true)
            {
                string    informationN = "information" + " " + n;
                Transform infobool     = gameObject.transform.FindChild(informationN);
                infobool.gameObject.SetActive(true);
            }
        }
    }
예제 #6
0
    void Update()
    {
        character = GameObject.Find ("Character");
        characterInformation = character.GetComponent<CharacterConversationer>();

        for (int n = 0;n<=19;n++)
        {
            if (characterInformation.informationHave [n] == true)
            {
                string informationN = "information"+" "+ n ;
                Transform infobool = gameObject.transform.FindChild (informationN);
                infobool.gameObject.SetActive (true);
            }
        }
    }
예제 #7
0
 void Start()
 {
     character            = GameObject.Find("Character");
     characterInformation = character.GetComponent <CharacterConversationer>();
 }
예제 #8
0
 void Start()
 {
     character = GameObject.Find("Character");
     characterInformation = character.GetComponent<CharacterConversationer>();
 }