public ActionResult Create([Bind(Include = "CharacterID,Name")] Character character) { if (ModelState.IsValid) { db.Characters.Add(character); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(character)); }
private void PopulateDataBase(int length = 5) { for (int i = 0; i < length; i++) { context.Add(new Character(i.ToString(), new List <string>(new string[] { "One", "Two" }), "planet", new List <Friend>(new Friend[] { new Friend { Name = "LeftFriend" }, new Friend { Name = "RightFriend" } }))); } context.SaveChanges(); }
public RedirectToRouteResult CreateCharacter_POST() { Character newCharacter = new Character(); UpdateModel(newCharacter); if (ModelState.IsValid) { characterContext.Characters.Add(newCharacter); characterContext.SaveChanges(); } return(RedirectToAction("AllCharacters")); }
public IActionResult CreateNewCharacter(Character character) { try { _context.Add(character); _context.SaveChanges(); } catch (System.Exception ex) { throw new UserFriendlyException(ex.Message); } return(Created(character.Name, new { name = character.Name })); }
public void Setup() { _dbFileName = Path.GetTempFileName(); var options = new DbContextOptionsBuilder <CharacterContext>() .UseSqlite("Filename=" + _dbFileName) .Options; _db = new CharacterContext(options); _db.Database.EnsureCreated(); _controller = new CharacterController(_db); var character = new Character() { Name = CharName, MaxHitPoints = CharHP, CurHitPoints = CharHP, TempHitPoints = CharTempHP }; character.Defenses.Add(new Defense() { DamageType = DamageImmune, IsImmune = true }); character.Defenses.Add(new Defense() { DamageType = DamageResist, IsImmune = false }); _db.Characters.Add(character); _db.SaveChanges(); }
public async Task lu(CommandContext cmct, int up = 1) { using (CharacterContext cc = new CharacterContext()) { try { foreach (var temp in prty[cmct.Channel.Name]) { var chara = cc.Characters.Where(c => c.name == temp).FirstOrDefault(); chara.level = chara.level + up; for (int i = 0; i < up; i++) { chara.max_HP = chara.max_HP + Commands.r.Next(1, chara.dice) + (chara.bod - 10) / 2; } chara.HP = chara.max_HP; } cc.SaveChanges(); } catch (Exception ex) { await cmct.RespondAsync("ERROR! " + ex.Message); } } await cmct.RespondAsync("Party level up."); }
public IActionResult Post([FromBody] string name) { var character = new Character(name); _context.Characters.Add(character); _context.SaveChanges(); return(CreatedAtRoute("GetChar", new { id = character.Id }, character)); }
public void CreateCharacter(Character character) { using (var db = new CharacterContext()) { db.Characters.Add(character); db.SaveChanges(); } }
public ActionResult Create([Bind(Include = "Pseudonym, Kind, Position, Universe")] Character character) { try { if (ModelState.IsValid) { db.Characters.Add(character); db.SaveChanges(); return(RedirectToAction("Index")); } } catch (DataException /* dex */) { //Log the error (uncomment dex variable name and add a line here to write a log. ModelState.AddModelError("", "Невозможно сохранить изменения. Попробуйте ещё раз. Если проблема не ушла - обратитесь к системному администратору"); } return(View(character)); }
public string CreateNewCharacter(string name) { var character = new Character(name); _context.Characters.Add(character); _context.SaveChanges(); return(character.Id.ToString()); }
//Adds the item to the character, public void AddItem(Item item, int quantity) { using (CharacterContext db = new CharacterContext()) { CharacterItem charItem = db.CharacterItems.FirstOrDefault(ci => ci.ItemParentID == item.ItemID && ci.CharacterId == CharacterID); if (charItem != null) { charItem.QuantityOwned += quantity; db.Entry(charItem).State = EntityState.Modified; } else { CharacterItems.Add(new CharacterItem(item.ItemName, item.ItemDescription, item.ItemCost, item.ItemID, quantity)); } db.SaveChanges(); } }
public CharacterController(CharacterContext context) { _context = context; if (_context.CharacterItems.Count() == 0) { // Create a new Character item if collection is empty, // which means you can't delete all CharacterItems. _context.CharacterItems.Add(new CharacterItem { Name = "Emmet", BasedOn = "The Lego movie" }); _context.CharacterItems.Add(new CharacterItem { Name = "CoolTag", BasedOn = "The Lego movie" }); _context.CharacterItems.Add(new CharacterItem { Name = "Vitruvius", BasedOn = "The Lego movie" }); _context.CharacterItems.Add(new CharacterItem { Name = "StarLord", BasedOn = "Marvel / Lego Avengers" }); _context.CharacterItems.Add(new CharacterItem { Name = "Nebula", BasedOn = "Marvel / Lego Avengers" }); _context.CharacterItems.Add(new CharacterItem { Name = "Batman", BasedOn = "DC Comics / Lego Batman" }); _context.CharacterItems.Add(new CharacterItem { Name = "Joker", BasedOn = "DC Comics / Lego Batman" }); _context.CharacterItems.Add(new CharacterItem { Name = "Bilbo Sacket", BasedOn = "The Hobbit" }); _context.CharacterItems.Add(new CharacterItem { Name = "Frodo Sacket", BasedOn = "Lord of the ring" }); _context.CharacterItems.Add(new CharacterItem { Name = "Gollum", BasedOn = "The Hobbit / Lord of the ring" }); _context.CharacterItems.Add(new CharacterItem { Name = "Chase McCain", BasedOn = "Lego city" }); _context.SaveChanges(); } }
static void CreateNewCharacter() { Console.WriteLine("Character Name:"); string characterName = Console.ReadLine(); Console.WriteLine("Character Health:"); int characterHealth = int.Parse(Console.ReadLine()); Console.WriteLine("Character Attack:"); int characterAttack = int.Parse(Console.ReadLine()); Console.WriteLine("Create (y/n)"); if (Console.ReadLine() == "y") { Character character = new Character(characterHealth, characterAttack, characterName); characterContext.Add(character); characterContext.SaveChanges(); } ModeSelection(); }
public void SaveChanges() { if (_context != null) { _context.SaveChanges(); } if (_spellsContext != null) { _spellsContext.SaveChanges(); } if (_itemsContext != null) { _itemsContext.SaveChanges(); } if (_playableClassContext != null) { _playableClassContext.SaveChanges(); } if (_raceContext != null) { _raceContext.SaveChanges(); } }
public override void Install(ModuleManager manager) { _manager = manager; _client = manager.Client; _manager.CreateCommands("", cgb => { cgb.MinPermissions((int)PermissionLevel.User); cgb.CreateCommand("create") .Description("Create a new character. Examples:\n\n $create [name] [PHY] [MEN] [VIT] [LUC]\n $create Test1 5 5 5 5\n$create \"Test 2\" 1 15 2 2") .Parameter("text", ParameterType.Multiple) .Do(async e => { if (Beta.CheckModuleState(e, "cram", e.Channel.IsPrivate)) { if (!(e.Args.Count() == 5)) { await e.Channel.SendMessage("Sorry, doesn't look like you've provided the right number of arguments."); } else { string name = e.Args[0]; int phy = 0; int men = 0; int vit = 0; int luc = 0; bool successfulConversion = false; try { phy = Convert.ToInt32(e.Args[1]); men = Convert.ToInt32(e.Args[2]); vit = Convert.ToInt32(e.Args[3]); luc = Convert.ToInt32(e.Args[4]); successfulConversion = true; } catch { await e.Channel.SendMessage("Looks like one of your stats wasn't in number format, bub."); } if (successfulConversion) { if (ValidateScores(phy, men, vit, luc)) { CramManager.AddNewCharacter(name, phy, men, vit, luc, e.User.Id); await e.Channel.SendMessage("Ok, I've added that character for you!"); } else { await e.Channel.SendMessage("Those scores aren't valid! Either they don't add up to 20, or you have a score above 15 or below 1."); } } } } }); cgb.CreateCommand("listchars") .Description("Lists all of your characters across all games.") .Alias("listchar") .Do(async e => { string msg = "Character List\n"; msg += "Character ID | Character Name | PHY | MEN | VIT | LUC | Cash | Skill Points\n"; msg += CramManager.GetCharacters(e.User.Id.ToString()); await e.Channel.SendMessage(msg); }); cgb.CreateCommand("selectchar") .Description("Select one of your characters by ID. You can check 'listchars' to get the ID. Example: \n\n$selectchar 2.") .Parameter("id", ParameterType.Required) .Do(async e => { int charId; string characterName = ""; if (Int32.TryParse(e.GetArg("id"), out charId)) { using (CharacterContext db = new CharacterContext()) { Character selectedChar = db.Characters.FirstOrDefault(chr => chr.CharacterID == charId); if (selectedChar != null) { if (selectedChar.UserId == e.User.Id.ToString()) { characterName = selectedChar.Name; UserState usr = Beta.UserStateRepository.GetUserState(e.User.Id); usr.SelectedCharacter = charId; usr.SelectedCharacterName = characterName; await e.Channel.SendMessage("Awesome, I selected " + characterName + "!"); } else { await e.Channel.SendMessage("Hey! THAT ISN'T YOUR CHARACTER!"); } } else { await e.Channel.SendMessage("Sorry, I don't see a character with that ID..."); } } } else { await e.Channel.SendMessage("That's not a digit, my dude."); } }); cgb.CreateCommand("selectedchar") .Description("Shows the currently selected character, if any.") .Do(async e => { UserState usr = Beta.UserStateRepository.GetUserState(e.User.Id); if (usr.SelectedCharacter != 0) { await e.Channel.SendMessage(usr.SelectedCharacter + " | " + usr.SelectedCharacterName); } else { await e.Channel.SendMessage("Looks like you don't actually have a character selected, buddy."); } }); cgb.CreateCommand("buy") .Description("Purchase an item. Provide the iteam id found from the 'listitems' command. Example: \n\n$buy 3.") .Parameter("id", ParameterType.Required) .Do(async e => { UserState usr = Beta.UserStateRepository.GetUserState(e.User.Id); if (usr.SelectedCharacter != 0) { int itemId; if (Int32.TryParse(e.GetArg("id"), out itemId)) { using (CharacterContext db = new CharacterContext()) { List <Item> items = db.Items.ToList <Item>(); Item item = items.FirstOrDefault(i => i.ItemID == itemId); if (item != null) { Character selectedCharacter = db.Characters.FirstOrDefault(c => c.CharacterID == usr.SelectedCharacter); if (selectedCharacter.Cash >= item.ItemCost) { selectedCharacter.Cash -= item.ItemCost; selectedCharacter.AddItem(item, 1); await e.Channel.SendMessage("Ok cool, thanks for the cash! I've added " + item.ItemName + " to your inventory!"); db.SaveChanges(); } else { await e.Channel.SendMessage("Sorry pal, you don't have enough cash."); } } else { await e.Channel.SendMessage("Sorry, I don't see that item. You should check the 'listitems' command again to verify the ID!"); } } } else { await e.Channel.SendMessage("That's not a digit, my dude!"); } } else { await e.Channel.SendMessage("Looks like you don't actually have a character selected, buddy."); } }); cgb.CreateCommand("craminv") .Description("Lists the items in your inventory.") .Do(async e => { UserState usrState = Beta.UserStateRepository.GetUserState(e.User.Id); if (usrState.SelectedCharacter != 0) { string msg = usrState.SelectedCharacterName + "'s Inventory\n"; msg += "Item ID | Item Name | Item Description | Item Cost | Quantity"; msg += CramManager.GetCharacterItems(usrState.SelectedCharacter); await e.Channel.SendMessage(msg); } }); cgb.CreateCommand("listskills") .Description("Lists the generic list of skills.") .Do(async e => { string msg = "Skill List\n"; msg += "Skill ID | Skill Name | Skill Description\n"; msg += CramManager.GetSkills(); await e.Channel.SendMessage(msg); }); cgb.CreateCommand("listitems") .Description("Lists the generic list of items..") .Do(async e => { string msg = "Item List\n"; msg += "Item ID | Item Name | Item Description | Item Cost\n"; msg += CramManager.GetItems(); await e.Channel.SendMessage(msg); }); }); }
//public int Count() //{ // return db.Set<T>().Count(); //} public void Create(T entity) { db.Set <T>().Add(entity); db.SaveChanges(); }
public async Task <bool> SaveChanges() { return(_context.SaveChanges() >= 0); }
public bool SaveChanges() { return(_context.SaveChanges() >= 0); }