// Called at the beginning of a run or rerun public void Begin() { character.animator.SetBool(s_DeadHash, false); characterCollider.Init(); m_ActiveConsumables.Clear(); }
// Called at the beginning of a run or rerun public void Begin() { character.animator.SetBool(s_DeadHash, false); characterCollider.Init(); m_ActiveConsumables.Clear(); Debug.Log("Low threshold is " + lowarmAngleThreshold); Debug.Log("High threshold is " + hightArmAngleThreshold); }