// Called at the beginning of a run or rerun
    public void Begin()
    {
        character.animator.SetBool(s_DeadHash, false);

        characterCollider.Init();

        m_ActiveConsumables.Clear();
    }
예제 #2
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    // Called at the beginning of a run or rerun
    public void Begin()
    {
        character.animator.SetBool(s_DeadHash, false);

        characterCollider.Init();

        m_ActiveConsumables.Clear();

        Debug.Log("Low threshold is " + lowarmAngleThreshold);
        Debug.Log("High threshold is " + hightArmAngleThreshold);
    }