void Awake() { Instance = this; //Set the instance to equal this object position = startingPosition; desiredPosition = startingPosition; //Update controls UpdateCameraControls (); }
public Animator anim; //A variable reference to the animator of the character void Awake () { cameraFollow = characterCamera.gameObject.GetComponent <CharacterCameraFollow>(); agent.destination = transform.position; //The agent will follow this object //Make Sure Characters spawn on the intended spot. Then Turn the agent back on. //This will prevent spawning under the ground. or in midair. agent.enabled = false; transform.localPosition = Vector3.forward; //Call the Character Camera Follow object to find a camera //CharacterCameraFollow.UseExistingOrCreateNewMainCamera (); //Find a camera to follow this character SpawnToLeader (); CameraChange (); //Initialise camera }
void Awake() { Instance = this; //Set the instance to equal this object //Update controls UpdateCameraControls (); }
void Awake() { Instance = this; //Set the instance to equal this object }