public override void OnDestroy() { _camera = null; _inputer = null; _motioner = null; }
public override void Init(object parameters) { base.Init(parameters); _inputer = CharacterInputController.Instance; _motioner = this.stateMachine.motionController; _camera = _motioner.cameraController; }
public override void UnInit() { _motioner = null; _montionAttr = null; _inputer = null; _camera = null; }