public void OnCharacterBorn(Event e) { CharacterBornEvent ee = e as CharacterBornEvent; CharacterMoveBarData d = new CharacterMoveBarData(); d.characer = ee.characer; d.pos = 0; moveBarDatas.Add(d); }
public void OnCharacterBorn(Event e) { CharacterBornEvent ee = e as CharacterBornEvent; var item = Instantiate(itemPrefab); item.transform.parent = itemPrefab.transform.parent; item.transform.localScale = Vector3.one; item.gameObject.SetActive(true); item.SetData(BattleProgress.instance.GetCharacerData(ee.characer)); items.Add(item); }