public override float RecalculateDamage(float baseValue, CharacterBody character) { float BaseDamage = character.baseDamage + character.levelDamage * (character.level - 1); BaseDamage += ModItemManager.GetBonusForStat(character, StatIndex.Damage); float DamageBoost = 0; int DamageBoostCount = character.inventory ? character.inventory.GetItemCount(ItemIndex.BoostDamage) : 0; if (DamageBoostCount > 0) { DamageBoost += DamageBoostCount * DamageBoost; } DamageBoost -= 0.05f * character.GetBuffCount(BuffIndex.BeetleJuice); if (character.HasBuff(BuffIndex.GoldEmpowered)) { DamageBoost += 1; } float DamageMult = DamageBoost + (character.CalcLunarDaggerPower()); DamageMult += ModItemManager.GetMultiplierForStat(character, StatIndex.Damage); return(BaseDamage * DamageMult); }
public override float RecalculateHealth(float baseValue, CharacterBody character) { float MaxHealth = character.baseMaxHealth + (character.level - 1) * character.levelMaxHealth; float HealthBonusItem = 0; float hpbooster = 1; float healthDivider = 1; if ((bool)character.inventory) { HealthBonusItem += ModItemManager.GetBonusForStat(character, StatIndex.MaxHealth); if (character.inventory.GetItemCount(ItemIndex.Infusion) > 0) { HealthBonusItem += character.inventory.infusionBonus; } hpbooster += ModItemManager.GetMultiplierForStat(character, StatIndex.MaxHealth); healthDivider = character.CalcLunarDaggerPower(); } MaxHealth += HealthBonusItem; MaxHealth *= hpbooster / healthDivider; return(MaxHealth); }
public void Recalulate(On.RoR2.CharacterBody.orig_RecalculateStats orig, CharacterBody character) //Here we go again { character.SetPropertyValue("experience", (float)TeamManager.instance.GetTeamExperience(character.teamComponent.teamIndex)); character.SetPropertyValue("level", (float)TeamManager.instance.GetTeamLevel(character.teamComponent.teamIndex)); int InfusionCount = 0; int HealWhileSafeCount = 0; int PersonalShieldCount = 0; int HoofCount = 0; int RedWimpCount = 0; int FeatherCount = 0; int SyringeCount = 0; int GlassesCount = 0; int AttackSpeedCritCount = 0; int CoolDownCritCount = 0; int HealOnCritCount = 0; int BettleJuiceCount = 0; int ShieldOnlyCount = 0; int AlienHeadCount = 0; int KnurlCount = 0; int BoostHpCount = 0; int CritHealCount = 0; int SodaCount = 0; int newBonusStockFromBody = 0; int BucklerCount = 0; int UtilityMagazineCount = 0; int HealthDecayCount = 0; int DrizzlePlayerHelperCount = 0; float GlassCanonPower = 1f; EquipmentIndex equipmentIndex = EquipmentIndex.None; uint InfusionPower = 0; if ((bool)character.inventory) { character.SetPropertyValue("level", character.level + (float)character.inventory.GetItemCount(ItemIndex.LevelBonus)); InfusionCount = character.inventory.GetItemCount(ItemIndex.Infusion); HealWhileSafeCount = character.inventory.GetItemCount(ItemIndex.HealWhileSafe); PersonalShieldCount = character.inventory.GetItemCount(ItemIndex.PersonalShield); HoofCount = character.inventory.GetItemCount(ItemIndex.Hoof); RedWimpCount = character.inventory.GetItemCount(ItemIndex.SprintOutOfCombat); FeatherCount = character.inventory.GetItemCount(ItemIndex.Feather); SyringeCount = character.inventory.GetItemCount(ItemIndex.Syringe); GlassesCount = character.inventory.GetItemCount(ItemIndex.CritGlasses); AttackSpeedCritCount = character.inventory.GetItemCount(ItemIndex.AttackSpeedOnCrit); CoolDownCritCount = character.inventory.GetItemCount(ItemIndex.CooldownOnCrit); HealOnCritCount = character.inventory.GetItemCount(ItemIndex.HealOnCrit); BettleJuiceCount = character.GetBuffCount(BuffIndex.BeetleJuice); ShieldOnlyCount = character.inventory.GetItemCount(ItemIndex.ShieldOnly); AlienHeadCount = character.inventory.GetItemCount(ItemIndex.AlienHead); KnurlCount = character.inventory.GetItemCount(ItemIndex.Knurl); BoostHpCount = character.inventory.GetItemCount(ItemIndex.BoostHp); CritHealCount = character.inventory.GetItemCount(ItemIndex.CritHeal); SodaCount = character.inventory.GetItemCount(ItemIndex.SprintBonus); newBonusStockFromBody = character.inventory.GetItemCount(ItemIndex.SecondarySkillMagazine); BucklerCount = character.inventory.GetItemCount(ItemIndex.SprintArmor); UtilityMagazineCount = character.inventory.GetItemCount(ItemIndex.UtilitySkillMagazine); HealthDecayCount = character.inventory.GetItemCount(ItemIndex.HealthDecay); GlassCanonPower = character.CalcLunarDaggerPower(); equipmentIndex = character.inventory.currentEquipmentIndex; InfusionPower = character.inventory.infusionBonus; DrizzlePlayerHelperCount = character.inventory.GetItemCount(ItemIndex.DrizzlePlayerHelper); } float Level = character.level - 1f; character.SetPropertyValue("isElite", character.GetFieldValue <BuffMask>("buffMask").containsEliteBuff); float preHealth = character.baseMaxHealth; float preShield = character.baseMaxShield; //Health float MaxHealth = character.baseMaxHealth; float additionalHealth = 0; if (character.inventory.GetItemCount(ItemIndex.Infusion) > 0) { additionalHealth += character.inventory.infusionBonus; } additionalHealth += character.inventory.GetItemCount(ItemIndex.Knurl) * 40; float hpbooster = 1 + character.inventory.GetItemCount(ItemIndex.BoostHp) * 0.1f; MaxHealth = Utils.exponentialFormula(MaxHealth, character.levelMaxHealth, HExpo, character.level, 0) * hpbooster / character.CalcLunarDaggerPower(); character.SetPropertyValue("maxHealth", MaxHealth); //regen float BaseRegen = (character.baseRegen + character.levelRegen * Level) * 2.5f; if (character.outOfDanger && HealWhileSafeCount > 0) { BaseRegen *= (float)(2.5 + (double)(HealWhileSafeCount - 1) * 1.5); } float LifeRegen = BaseRegen + (float)KnurlCount * 1.6f; if (HealthDecayCount > 0) { LifeRegen -= character.maxHealth / (float)HealthDecayCount; } character.SetPropertyValue("regen", LifeRegen); //Shield float MaxShield = character.baseMaxShield + character.levelMaxShield * (character.level - 1); if (character.inventory.GetItemCount(ItemIndex.ShieldOnly) > 0) { MaxShield += character.maxHealth * (1.5f + (character.inventory.GetItemCount(ItemIndex.ShieldOnly) - 1) * 0.25f); character.SetPropertyValue("maxHealth", 1); } if (character.HasBuff(BuffIndex.EngiShield)) { MaxShield += character.maxHealth * 1f; } if (character.HasBuff(BuffIndex.EngiTeamShield)) { MaxShield += character.maxHealth * 0.5f; } MaxShield += character.inventory.GetItemCount(ItemIndex.PersonalShield) * (25 + ShieldBoost * (character.level - 1)); if (character.GetFieldValue <BuffMask>("buffMask").HasBuff(BuffIndex.AffixBlue)) { character.SetPropertyValue("maxHealth", character.maxHealth * 0.5f); MaxShield += character.maxHealth; } character.SetPropertyValue("maxShield", MaxShield); //moveSpeed float BaseMoveSpeed = character.baseMoveSpeed + character.levelMoveSpeed * Level; float RedWinpBOnus = 1f; if (Run.instance.enabledArtifacts.HasArtifact(ArtifactIndex.Spirit)) { float num33 = 1f; if ((bool)character.healthComponent) { num33 = character.healthComponent.combinedHealthFraction; } RedWinpBOnus += 1f - num33; } if (equipmentIndex == EquipmentIndex.AffixYellow) { BaseMoveSpeed += 2f; } if (character.isSprinting) { BaseMoveSpeed *= character.GetFieldValue <float>("sprintingSpeedMultiplier"); } if (character.outOfCombat && character.outOfDanger && RedWimpCount > 0) { RedWinpBOnus += (float)RedWimpCount * 0.3f; } float SpeedBonus = RedWinpBOnus + (float)HoofCount * 0.14f; if (character.isSprinting && SodaCount > 0) { SpeedBonus += (float)(0.100000001490116 + 0.200000002980232 * (double)SodaCount) / character.GetFieldValue <float>("sprintingSpeedMultiplier"); } if (character.HasBuff(BuffIndex.BugWings)) { SpeedBonus += 0.2f; } if (character.HasBuff(BuffIndex.Warbanner)) { SpeedBonus += 0.3f; } if (character.HasBuff(BuffIndex.EnrageAncientWisp)) { SpeedBonus += 0.4f; } if (character.HasBuff(BuffIndex.CloakSpeed)) { SpeedBonus += 0.4f; } if (character.HasBuff(BuffIndex.TempestSpeed)) { ++SpeedBonus; } if (character.HasBuff(BuffIndex.WarCryBuff)) { SpeedBonus += 0.5f; } if (character.HasBuff(BuffIndex.EngiTeamShield)) { SpeedBonus += 0.3f; } float SpeedMalus = 1f; if (character.HasBuff(BuffIndex.Slow50)) { SpeedMalus += 0.5f; } if (character.HasBuff(BuffIndex.Slow60)) { SpeedMalus += 0.6f; } if (character.HasBuff(BuffIndex.Slow80)) { SpeedMalus += 0.8f; } if (character.HasBuff(BuffIndex.ClayGoo)) { SpeedMalus += 0.5f; } if (character.HasBuff(BuffIndex.Slow30)) { SpeedMalus += 0.3f; } if (character.HasBuff(BuffIndex.Cripple)) { ++SpeedMalus; } float MoveSpeed = BaseMoveSpeed * (SpeedBonus / SpeedMalus); if (BettleJuiceCount > 0) { MoveSpeed *= (float)(1.0 - 0.0500000007450581 * (double)BettleJuiceCount); } character.SetPropertyValue("moveSpeed", MoveSpeed); //OtherMovement Bonus character.SetPropertyValue("acceleration", character.moveSpeed / character.baseMoveSpeed * character.baseAcceleration); character.SetPropertyValue("jumpPower", character.baseJumpPower + character.levelJumpPower * Level); character.SetPropertyValue("maxJumpHeight", Trajectory.CalculateApex(character.jumpPower)); character.SetPropertyValue("maxJumpCount", character.baseJumpCount + FeatherCount); //Damage float BaseDamage = character.baseDamage + character.levelDamage * Level; float DamageBoost = 1f; int DamageBoostCount = character.inventory ? character.inventory.GetItemCount(ItemIndex.BoostDamage) : 0; if (DamageBoostCount > 0) { DamageBoost += DamageBoostCount * 0.1f; } if (BettleJuiceCount > 0) { DamageBoost -= 0.05f * BettleJuiceCount; } if (character.HasBuff(BuffIndex.GoldEmpowered)) { ++DamageBoost; } float DamageMult = DamageBoost + (GlassCanonPower - 1f); character.SetPropertyValue("damage", BaseDamage * DamageMult); //Attack Speed float BaseAttackSpeed = character.baseAttackSpeed + character.levelAttackSpeed * Level; float AttackSpeedBonus = 1f + SyringeCount * 0.15f; if (equipmentIndex == EquipmentIndex.AffixYellow) { AttackSpeedBonus += 0.5f; } float AttackSpeedMult = AttackSpeedBonus + character.GetFieldValue <int[]>("buffs")[2] * 0.12f; if (character.HasBuff(BuffIndex.Warbanner)) { AttackSpeedMult += 0.3f; } if (character.HasBuff(BuffIndex.EnrageAncientWisp)) { AttackSpeedMult += 2f; } if (character.HasBuff(BuffIndex.WarCryBuff)) { ++AttackSpeedMult; } float AttackSpeed = BaseAttackSpeed * AttackSpeedMult; if (BettleJuiceCount > 0) { AttackSpeed *= (float)(1.0 - 0.05 * BettleJuiceCount); } character.SetPropertyValue("attackSpeed", AttackSpeed); //Crit float CriticalChance = character.baseCrit + character.levelCrit * Level + GlassesCount * 10f; if (AttackSpeedCritCount > 0) { CriticalChance += 5f; } if (CoolDownCritCount > 0) { CriticalChance += 5f; } if (HealOnCritCount > 0) { CriticalChance += 5f; } if (CritHealCount > 0) { CriticalChance += 5f; } if (character.HasBuff(BuffIndex.FullCrit)) { CriticalChance += 100f; } character.SetPropertyValue("crit", CriticalChance); //Armor character.SetPropertyValue("armor", value: (float)(character.baseArmor + character.levelArmor * (double)Level + (character.HasBuff(BuffIndex.ArmorBoost) ? 200.0 : 0.0))); character.SetPropertyValue("armor", character.armor + DrizzlePlayerHelperCount * 70f); if (character.HasBuff(BuffIndex.Cripple)) { character.SetPropertyValue("armor", character.armor - 20f); } if (character.isSprinting && BucklerCount > 0) { character.SetPropertyValue("armor", character.armor + BucklerCount * 30); } //CoolDown float CoolDownMultiplier = 1f; if (character.HasBuff(BuffIndex.GoldEmpowered)) { CoolDownMultiplier *= 0.25f; } for (int index = 0; index < AlienHeadCount; ++index) { CoolDownMultiplier *= 0.75f; } if (character.HasBuff(BuffIndex.NoCooldowns)) { CoolDownMultiplier = 0.0f; } if ((bool)character.GetFieldValue <SkillLocator>("skillLocator").primary) { character.GetFieldValue <SkillLocator>("skillLocator").primary.cooldownScale = CoolDownMultiplier; } if ((bool)character.GetFieldValue <SkillLocator>("skillLocator").secondary) { character.GetFieldValue <SkillLocator>("skillLocator").secondary.cooldownScale = CoolDownMultiplier; character.GetFieldValue <SkillLocator>("skillLocator").secondary.SetBonusStockFromBody(newBonusStockFromBody); } if ((bool)character.GetFieldValue <SkillLocator>("skillLocator").utility) { float num33 = CoolDownMultiplier; if (UtilityMagazineCount > 0) { num33 *= 0.6666667f; } character.GetFieldValue <SkillLocator>("skillLocator").utility.cooldownScale = num33; character.GetFieldValue <SkillLocator>("skillLocator").utility.SetBonusStockFromBody(UtilityMagazineCount * 2); } if ((bool)character.GetFieldValue <SkillLocator>("skillLocator").special) { character.GetFieldValue <SkillLocator>("skillLocator").special.cooldownScale = CoolDownMultiplier; } //CriticalHeal character.SetPropertyValue("critHeal", 0.0f); if (CritHealCount > 0) { float crit = character.crit; character.SetPropertyValue("crit", character.crit / (CritHealCount + 1)); character.SetPropertyValue("critHeal", crit - character.crit); } //UpdateHealth/Shield Value if (NetworkServer.active) { float HealthOffset = character.maxHealth - preHealth; float ShieldOffset = character.maxShield - preShield; if (HealthOffset > 0) { double num47 = character.healthComponent.Heal(HealthOffset, new ProcChainMask(), false); } else if (character.healthComponent.health > character.maxHealth) { character.healthComponent.Networkhealth = character.maxHealth; } if (ShieldOffset > 0) { character.healthComponent.RechargeShield(ShieldOffset); } } character.SetFieldValue("statsDirty", false); }
// Token: 0x060021C0 RID: 8640 RVA: 0x0009F160 File Offset: 0x0009D360 private void UpdateHealthbar(float deltaTime) { float num = 0f; float num2 = 1f; float num3 = 1f; if (this.source) { CharacterBody component = this.source.GetComponent <CharacterBody>(); if (component) { float num4 = component.CalcLunarDaggerPower(); num3 /= num4; } float fullHealth = this.source.fullHealth; float f = this.source.health + this.source.shield; float num5 = this.source.fullHealth + this.source.fullShield; num = Mathf.Clamp01(this.source.health / num5 * num3); float num6 = Mathf.Clamp01(this.source.shield / num5 * num3); if (!this.hasCachedInitialValue) { this.cachedFractionalValue = num; this.hasCachedInitialValue = true; } if (this.eliteBackdropRectTransform) { if (component.equipmentSlot && EliteCatalog.IsEquipmentElite(component.equipmentSlot.equipmentIndex) != EliteIndex.None) { num2 += 1f; this.eliteBackdropRectTransform.gameObject.SetActive(true); } else { this.eliteBackdropRectTransform.gameObject.SetActive(false); } } if (this.frozenCullThresholdRectTransform) { this.frozenCullThresholdRectTransform.gameObject.SetActive(this.source.isFrozen); } bool active = false; if (this.source.fullShield > 0f) { active = true; } this.shieldFillRectTransform.gameObject.SetActive(active); if (this.scaleHealthbarWidth && component) { float num7 = Util.Remap(Mathf.Clamp((component.baseMaxHealth + component.baseMaxShield) * num2, 0f, this.maxHealthbarHealth), this.minHealthbarHealth, this.maxHealthbarHealth, this.minHealthbarWidth, this.maxHealthbarWidth); this.healthbarScale = num7 / this.minHealthbarWidth; this.rectTransform.sizeDelta = new Vector2(num7, this.rectTransform.sizeDelta.y); } Color color = this.originalFillColor; CharacterMaster master = component.master; if (master && (master.isBoss || master.inventory.GetItemCount(ItemIndex.Infusion) > 0)) { color = ColorCatalog.GetColor(ColorCatalog.ColorIndex.Teleporter); } this.fillImage.color = color; if (this.fillRectTransform) { this.fillRectTransform.anchorMin = new Vector2(0f, 0f); this.fillRectTransform.anchorMax = new Vector2(num, 1f); this.fillRectTransform.anchoredPosition = Vector2.zero; this.fillRectTransform.sizeDelta = new Vector2(1f, 1f); } if (this.shieldFillRectTransform) { this.shieldFillRectTransform.anchorMin = new Vector2(num, 0f); this.shieldFillRectTransform.anchorMax = new Vector2(num + num6, 1f); this.shieldFillRectTransform.anchoredPosition = Vector2.zero; this.shieldFillRectTransform.sizeDelta = new Vector2(1f, 1f); } if (this.delayfillRectTransform) { this.delayfillRectTransform.anchorMin = new Vector2(0f, 0f); this.delayfillRectTransform.anchorMax = new Vector2(this.cachedFractionalValue, 1f); this.delayfillRectTransform.anchoredPosition = Vector2.zero; this.delayfillRectTransform.sizeDelta = new Vector2(1f, 1f); } if (this.flashRectTransform) { this.flashRectTransform.anchorMin = new Vector2(0f, 0f); this.flashRectTransform.anchorMax = new Vector2(num, 1f); float num8 = 1f - num; float num9 = 2f * num8; this.theta += deltaTime * num9; if (this.theta > 1f) { this.theta -= this.theta - this.theta % 1f; } float num10 = 1f - Mathf.Cos(this.theta * 3.1415927f * 0.5f); this.flashRectTransform.sizeDelta = new Vector2(num10 * 20f * num8, num10 * 20f * num8); Image component2 = this.flashRectTransform.GetComponent <Image>(); if (component2) { Color color2 = component2.color; color2.a = (1f - num10) * num8 * 0.7f; component2.color = color2; } } if (this.currentHealthText) { float num11 = Mathf.Ceil(f); if (num11 != this.displayStringCurrentHealth) { this.displayStringCurrentHealth = num11; this.currentHealthText.text = num11.ToString(); } } if (this.fullHealthText) { float num12 = Mathf.Ceil(fullHealth); if (num12 != this.displayStringFullHealth) { this.displayStringFullHealth = num12; this.fullHealthText.text = num12.ToString(); } } if (this.criticallyHurtImage) { if (num + num6 < HealthBar.criticallyHurtThreshold && this.source.alive) { this.criticallyHurtImage.enabled = true; this.criticallyHurtImage.color = HealthBar.GetCriticallyHurtColor(); this.fillImage.color = HealthBar.GetCriticallyHurtColor(); } else { this.criticallyHurtImage.enabled = false; } } if (this.deadImage) { this.deadImage.enabled = !this.source.alive; } } this.cachedFractionalValue = Mathf.SmoothDamp(this.cachedFractionalValue, num, ref this.healthFractionVelocity, 0.05f, float.PositiveInfinity, deltaTime); }