// Update is called once per frame void FixedUpdate() { cb.Move(movement, dash); //rb.MovePosition(((new Vector2 (xMove, yMove) * speedBuffer * Time.fixedDeltaTime) + new Vector2(transform.position.x, transform.position.y))); }
void FixedUpdate() { controller.Move(horizontalMove * Time.fixedDeltaTime, false, jump); jump = false; }
private void FixedUpdate() { cb.Move(dir); }