/* * * Animate a Label to go from the character location to the other end of the screen * Param Nothing. * Returns Nothing. */ private async Task AttackPixelCharacter() { CharacterAttacking.IsEnabled = true; CharacterAttacking.IsVisible = true; CharacterAttacking.Opacity = 100; await CharacterAttacking.TranslateTo(Application.Current.MainPage.Width - 26, -Application.Current.MainPage.Height + BossStats.Height + CharacterStats.Height, 1000); InitializeStats(); CharacterAttacking.Opacity = 0; CharacterAttacking.TranslationY += Application.Current.MainPage.Height - BossStats.Height - CharacterStats.Height; CharacterAttacking.TranslationX -= Application.Current.MainPage.Width + 26; CharacterAttacking.IsEnabled = false; CharacterAttacking.IsVisible = false; }