예제 #1
0
 private void OnTriggerExit2D(Collider2D other)
 {
     if (other.tag == Tags.ACTIVE_ZONE && transform.tag == Tags.LOOSE_LETTER)
     {
         //to deactivate input
         CharacterAttachment.DeactivateLetter(transform.GetComponent <TextMeshPro>().text[0], transform);
     }
 }
예제 #2
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == Tags.ACTIVE_ZONE && transform.tag == Tags.LOOSE_LETTER)
     {
         //to activate input
         CharacterAttachment.ActivateLetter(transform.GetComponent <TextMeshPro>().text[0], transform);
         //todo: assign character only one time, not in trigger ? do I need asignment?
     }
 }