void HandleDatePlaysCard(PlayCardPayload playCardPayload) { var card = GameManager.GetCard(playCardPayload.card); var cardText = GameManager.GetCardText(playCardPayload.text); var texts = playCardPayload.positive ? cardText.good : cardText.bad; var text = texts[playCardPayload.index]; DisplayText(text, dateSpeechBuble); animController.PlayCard(card, AnimationEndsCallback); }