public static void Animate(bool movingornot, Animator anim, Rigidbody rb, bool grounded, bool isAttacking, bool isDead, int attacktype) { CharacterAnimation.Animate(movingornot, anim, rb, grounded, isAttacking, isDead); anim.SetInteger("attacktype", attacktype); }
public static void Animate(bool movingornot, Animator anim, Rigidbody rb, bool grounded, bool isAttacking, bool isDead) { CharacterAnimation.Animate(movingornot, anim, rb, grounded, isAttacking, isDead); }