protected void InitAIPath() { aiPath = null; aiPathPosition = 0; aiPathReached = false; characterAnim.SetCharacterStand(); }
/// <summary> /// 意图-闲置 /// </summary> public void SetIntentForIdle() { this.characterIntent = CharacterIntentEnum.Idle; //停止移动 aiForCharacterPath.StopMove(); //设置角色动画状态 characterAnim.SetCharacterStand(); aiForCharacterPath.ChangeRadius(radiusForCharacter); }