/// <summary> /// Updates the move of the character /// </summary> /// <param name="direction">The direction that the character is facing</param> /// <param name="characterLocation">The location of the character in the world</param> /// <param name="onCharacter">if this move should be on the character</param> /// <returns>If the move is done or inturruptable</returns> /// <remarks>Drawing for moves is taken care of in the Moves class</remarks> public bool UpdateMove(float direction, Vector2 characterLocation, bool onCharacter) { int CurrentIndex = Animation.GetCurrentIndex(); HitboxBodies[CurrentIndex].Enabled = true; HitboxBodies[CurrentIndex].Position = characterLocation; List <Body> AffectedBodies = FindTouchingBodies(); HitboxBodies[CurrentIndex].Enabled = false; if (onCharacter) { AffectedBodies = new List <Body>() { Animation.Bodies[CurrentIndex] } } ; //Animation.UpdateAnimation(characterLocation); Function(CurrentIndex, direction, AffectedBodies); return((DateTime.Now - Started).Milliseconds > Animation.PlayTime || Animation.AnimationAtEnd() || onCharacter); }