예제 #1
0
        private static void TreeWindow(CharaListEntry entry)
        {
            GUILayout.BeginVertical();
            {
                entry.FolderTreeView.DrawDirectoryTree();

                GUILayout.BeginVertical(GUI.skin.box, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(false));
                {
                    if (GUILayout.Button("Refresh characters"))
                    {
                        entry.InitCharaList(true);
                        entry.FolderTreeView.ResetTreeCache();
                        entry.FolderTreeView.CurrentFolderChanged.Invoke();
                    }
                    GUILayout.Space(1);

                    if (GUILayout.Button("Current folder"))
                    {
                        Utils.OpenDirInExplorer(entry.CurrentFolder);
                    }
                    if (GUILayout.Button("Screenshot folder"))
                    {
                        Utils.OpenDirInExplorer(Path.Combine(AI_BrowserFolders.UserDataPath, "cap"));
                    }
                    if (GUILayout.Button("Main game folder"))
                    {
                        Utils.OpenDirInExplorer(Paths.GameRootPath);
                    }
                }
                GUILayout.EndVertical();
            }
            GUILayout.EndVertical();
        }
예제 #2
0
        private static void TreeWindow(CharaListEntry entry)
        {
            GUILayout.BeginVertical();
            {
                entry.FolderTreeView.DrawDirectoryTree();

                GUILayout.BeginVertical(GUI.skin.box, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(false));
                {
                    if (Overlord.DrawDefaultCardsToggle())
                    {
                        entry.InitCharaList(true);
                    }

                    if (GUILayout.Button("Refresh characters"))
                    {
                        entry.InitCharaList(true);
                        entry.FolderTreeView.ResetTreeCache();
                        entry.FolderTreeView.CurrentFolderChanged.Invoke();
                    }
                    GUILayout.Space(1);

                    if (GUILayout.Button("Current folder"))
                    {
                        Utils.OpenDirInExplorer(entry.CurrentFolder);
                    }
                    if (GUILayout.Button("Screenshot folder"))
                    {
                        Utils.OpenDirInExplorer(Path.Combine(Utils.NormalizePath(UserData.Path), "cap"));
                    }
                    if (GUILayout.Button("Main game folder"))
                    {
                        Utils.OpenDirInExplorer(Path.GetDirectoryName(Utils.NormalizePath(UserData.Path)));
                    }
                }
                GUILayout.EndVertical();
            }
            GUILayout.EndVertical();
        }