void Start() { if (gameObject.tag == "Player") { charaIcon = GameObject.Find("PlayerCharaIcon"); } else if (gameObject.tag == "Enemy") { charaIcon = GameObject.Find("EnemyCharaIcon"); } charaExpression = CharaExpression.normal; }
public void changeExpression(CharaExpression expression) { charaExpression = expression; switch (charaExpression) { case CharaExpression.angry: charaIcon.GetComponent <SpriteRenderer>().sprite = angryFace; break; case CharaExpression.sick: charaIcon.GetComponent <SpriteRenderer>().sprite = sickFace; break; default: charaIcon.GetComponent <SpriteRenderer>().sprite = normalFace; break; } }