public void OnDraw_Balloon() { if (CDTXMania.Skin.Game_Chara_Ptn_Balloon_Breaking != 0) { CharaAction_Balloon_Breaking?.t進行(); } if (CDTXMania.Skin.Game_Chara_Ptn_Balloon_Broke != 0) { CharaAction_Balloon_Broke?.t進行(); } CharaAction_Balloon_Delay?.t進行(); if (CDTXMania.Skin.Game_Chara_Ptn_Balloon_Miss != 0) { CharaAction_Balloon_Miss?.t進行(); } //CharaAction_Balloon_Delay?.t進行(); //CDTXMania.act文字コンソール.tPrint(0, 0, C文字コンソール.Eフォント種別.白, CharaAction_Balloon_Broke?.b進行中.ToString()); //CDTXMania.act文字コンソール.tPrint(0, 20, C文字コンソール.Eフォント種別.白, CharaAction_Balloon_Miss?.b進行中.ToString()); //CDTXMania.act文字コンソール.tPrint(0, 40, C文字コンソール.Eフォント種別.白, CharaAction_Balloon_Breaking?.b進行中.ToString()); if (bマイどんアクション中) { if (CharaAction_Balloon_Broke?.b進行中 == true && CDTXMania.Skin.Game_Chara_Ptn_Balloon_Broke != 0) { CDTXMania.Tx.Chara_Balloon_Broke[CharaAction_Balloon_Broke.n現在の値]?.t2D描画(CDTXMania.app.Device, CDTXMania.Skin.Game_Chara_Balloon_X[0], CDTXMania.Skin.Game_Chara_Balloon_Y[0]); CDTXMania.stage演奏ドラム画面.PuchiChara.On進行描画(CDTXMania.Skin.Game_PuchiChara_BalloonX[0], CDTXMania.Skin.Game_PuchiChara_BalloonY[0], false, 255, true); if (CharaAction_Balloon_Broke.b終了値に達した) { CharaAction_Balloon_Broke.t停止(); CharaAction_Balloon_Broke.n現在の値 = 0; bマイどんアクション中 = false; } } else if (CharaAction_Balloon_Miss?.b進行中 == true && CDTXMania.Skin.Game_Chara_Ptn_Balloon_Miss != 0) { CDTXMania.Tx.Chara_Balloon_Miss[CharaAction_Balloon_Miss.n現在の値]?.t2D描画(CDTXMania.app.Device, CDTXMania.Skin.Game_Chara_Balloon_X[0], CDTXMania.Skin.Game_Chara_Balloon_Y[0]); CDTXMania.stage演奏ドラム画面.PuchiChara.On進行描画(CDTXMania.Skin.Game_PuchiChara_BalloonX[0], CDTXMania.Skin.Game_PuchiChara_BalloonY[0], false, 255, true); if (CharaAction_Balloon_Miss.b終了値に達した) { CharaAction_Balloon_Miss.t停止(); CharaAction_Balloon_Miss.n現在の値 = 0; bマイどんアクション中 = false; } } else if (CharaAction_Balloon_Breaking?.b進行中 == true && CDTXMania.Skin.Game_Chara_Ptn_Balloon_Breaking != 0) { CDTXMania.Tx.Chara_Balloon_Breaking[CharaAction_Balloon_Breaking.n現在の値]?.t2D描画(CDTXMania.app.Device, CDTXMania.Skin.Game_Chara_Balloon_X[0], CDTXMania.Skin.Game_Chara_Balloon_Y[0]); CDTXMania.stage演奏ドラム画面.PuchiChara.On進行描画(CDTXMania.Skin.Game_PuchiChara_BalloonX[0], CDTXMania.Skin.Game_PuchiChara_BalloonY[0], false, 255, true); } //if (CDTXMania.stage演奏ドラム画面.actChara.CharaAction_Balloon_Breaking?.b終了値に達した == true) //{ // CDTXMania.stage演奏ドラム画面.actChara.bマイどんアクション中 = false; // CDTXMania.stage演奏ドラム画面.actChara.CharaAction_Balloon_Breaking.t停止(); // CDTXMania.stage演奏ドラム画面.actChara.CharaAction_Balloon_Breaking.n現在の値 = 0; //} } }
public void OnDraw_Balloon() { if (TJAPlayer3.Skin.Game_Chara_Ptn_Balloon_Breaking != 0) { CharaAction_Balloon_Breaking?.t進行(); } if (TJAPlayer3.Skin.Game_Chara_Ptn_Balloon_Broke != 0) { CharaAction_Balloon_Broke?.t進行(); } CharaAction_Balloon_Delay?.t進行(); if (TJAPlayer3.Skin.Game_Chara_Ptn_Balloon_Miss != 0) { CharaAction_Balloon_Miss?.t進行(); } CharaAction_Balloon_FadeOut.Tick(); //CharaAction_Balloon_Delay?.t進行(); //CDTXMania.act文字コンソール.tPrint(0, 0, C文字コンソール.Eフォント種別.白, CharaAction_Balloon_Broke?.b進行中.ToString()); //CDTXMania.act文字コンソール.tPrint(0, 20, C文字コンソール.Eフォント種別.白, CharaAction_Balloon_Miss?.b進行中.ToString()); //CDTXMania.act文字コンソール.tPrint(0, 40, C文字コンソール.Eフォント種別.白, CharaAction_Balloon_Breaking?.b進行中.ToString()); if (bマイどんアクション中) { var nowOpacity = CharaAction_Balloon_FadeOut.Counter.b進行中 ? (int)CharaAction_Balloon_FadeOut.GetAnimation() : 255; if (CharaAction_Balloon_Broke?.b進行中 == true && TJAPlayer3.Skin.Game_Chara_Ptn_Balloon_Broke != 0) { if (CharaAction_Balloon_FadeOut.Counter.b停止中 && CharaAction_Balloon_Broke.n現在の値 > CharaAction_Balloon_FadeOut_StartMs[0]) { CharaAction_Balloon_FadeOut.Start(); } if (TJAPlayer3.Tx.Chara_Balloon_Broke[CharaAction_Balloon_Broke.n現在の値] != null) { TJAPlayer3.Tx.Chara_Balloon_Broke[CharaAction_Balloon_Broke.n現在の値].Opacity = nowOpacity; TJAPlayer3.Tx.Chara_Balloon_Broke[CharaAction_Balloon_Broke.n現在の値].t2D描画(TJAPlayer3.app.Device, (TJAPlayer3.Skin.nScrollFieldX[0] - TJAPlayer3.stage演奏ドラム画面.actLaneTaiko.nDefaultJudgePos[0, 0]) + TJAPlayer3.Skin.Game_Chara_Balloon_X[0], TJAPlayer3.Skin.Game_Chara_Balloon_Y[0]); } TJAPlayer3.stage演奏ドラム画面.PuchiChara.On進行描画((TJAPlayer3.Skin.nScrollFieldX[0] - TJAPlayer3.stage演奏ドラム画面.actLaneTaiko.nDefaultJudgePos[0, 0]) + TJAPlayer3.Skin.Game_PuchiChara_BalloonX[0], TJAPlayer3.Skin.Game_PuchiChara_BalloonY[0], false, nowOpacity, true); if (CharaAction_Balloon_Broke.b終了値に達した) { CharaAction_Balloon_Broke.t停止(); CharaAction_Balloon_Broke.n現在の値 = 0; bマイどんアクション中 = false; } } else if (CharaAction_Balloon_Miss?.b進行中 == true && TJAPlayer3.Skin.Game_Chara_Ptn_Balloon_Miss != 0) { if (CharaAction_Balloon_FadeOut.Counter.b停止中 && CharaAction_Balloon_Miss.n現在の値 > CharaAction_Balloon_FadeOut_StartMs[1]) { CharaAction_Balloon_FadeOut.Start(); } if (TJAPlayer3.Tx.Chara_Balloon_Miss[CharaAction_Balloon_Miss.n現在の値] != null) { TJAPlayer3.Tx.Chara_Balloon_Miss[CharaAction_Balloon_Miss.n現在の値].Opacity = nowOpacity; TJAPlayer3.Tx.Chara_Balloon_Miss[CharaAction_Balloon_Miss.n現在の値].t2D描画(TJAPlayer3.app.Device, (TJAPlayer3.Skin.nScrollFieldX[0] - TJAPlayer3.stage演奏ドラム画面.actLaneTaiko.nDefaultJudgePos[0, 0]) + TJAPlayer3.Skin.Game_Chara_Balloon_X[0], TJAPlayer3.Skin.Game_Chara_Balloon_Y[0]); } TJAPlayer3.stage演奏ドラム画面.PuchiChara.On進行描画((TJAPlayer3.Skin.nScrollFieldX[0] - TJAPlayer3.stage演奏ドラム画面.actLaneTaiko.nDefaultJudgePos[0, 0]) + TJAPlayer3.Skin.Game_PuchiChara_BalloonX[0], TJAPlayer3.Skin.Game_PuchiChara_BalloonY[0], false, nowOpacity, true); if (CharaAction_Balloon_Miss.b終了値に達した) { CharaAction_Balloon_Miss.t停止(); CharaAction_Balloon_Miss.n現在の値 = 0; bマイどんアクション中 = false; } } else if (CharaAction_Balloon_Breaking?.b進行中 == true && TJAPlayer3.Skin.Game_Chara_Ptn_Balloon_Breaking != 0) { TJAPlayer3.Tx.Chara_Balloon_Breaking[CharaAction_Balloon_Breaking.n現在の値]?.t2D描画(TJAPlayer3.app.Device, (TJAPlayer3.Skin.nScrollFieldX[0] - TJAPlayer3.stage演奏ドラム画面.actLaneTaiko.nDefaultJudgePos[0, 0]) + TJAPlayer3.Skin.Game_Chara_Balloon_X[0], TJAPlayer3.Skin.Game_Chara_Balloon_Y[0]); TJAPlayer3.stage演奏ドラム画面.PuchiChara.On進行描画((TJAPlayer3.Skin.nScrollFieldX[0] - TJAPlayer3.stage演奏ドラム画面.actLaneTaiko.nDefaultJudgePos[0, 0]) + TJAPlayer3.Skin.Game_PuchiChara_BalloonX[0], TJAPlayer3.Skin.Game_PuchiChara_BalloonY[0], false, 255, true); } //if (CDTXMania.stage演奏ドラム画面.actChara.CharaAction_Balloon_Breaking?.b終了値に達した == true) //{ // CDTXMania.stage演奏ドラム画面.actChara.bマイどんアクション中 = false; // CDTXMania.stage演奏ドラム画面.actChara.CharaAction_Balloon_Breaking.t停止(); // CDTXMania.stage演奏ドラム画面.actChara.CharaAction_Balloon_Breaking.n現在の値 = 0; //} } }
public void OnDraw_Balloon() { if (TJAPlayer3.Skin.Game_Chara_Ptn_Balloon_Breaking != 0) { CharaAction_Balloon_Breaking?.t進行(); } if (TJAPlayer3.Skin.Game_Chara_Ptn_Balloon_Broke != 0) { CharaAction_Balloon_Broke?.t進行(); } CharaAction_Balloon_Delay?.t進行(); if (TJAPlayer3.Skin.Game_Chara_Ptn_Balloon_Miss != 0) { CharaAction_Balloon_Miss?.t進行(); } CharaAction_Balloon_FadeOut.Tick(); if (bマイどんアクション中) { var nowOpacity = CharaAction_Balloon_FadeOut.Counter.b進行中 ? (int)CharaAction_Balloon_FadeOut.GetAnimation() : 255; if (CharaAction_Balloon_Broke?.b進行中 == true && TJAPlayer3.Skin.Game_Chara_Ptn_Balloon_Broke != 0) { if (CharaAction_Balloon_FadeOut.Counter.b停止中 && CharaAction_Balloon_Broke.n現在の値 > CharaAction_Balloon_FadeOut_StartMs[0]) { CharaAction_Balloon_FadeOut.Start(); } if (TJAPlayer3.Tx.Chara_Balloon_Broke[CharaAction_Balloon_Broke.n現在の値] != null) { TJAPlayer3.Tx.Chara_Balloon_Broke[CharaAction_Balloon_Broke.n現在の値].Opacity = nowOpacity; TJAPlayer3.Tx.Chara_Balloon_Broke[CharaAction_Balloon_Broke.n現在の値].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Chara_Balloon_X[0], TJAPlayer3.Skin.Game_Chara_Balloon_Y[0]); } TJAPlayer3.stage演奏ドラム画面.PuchiChara.On進行描画(TJAPlayer3.Skin.Game_PuchiChara_BalloonX[0], TJAPlayer3.Skin.Game_PuchiChara_BalloonY[0], false, nowOpacity, true); if (CharaAction_Balloon_Broke.b終了値に達した) { CharaAction_Balloon_Broke.t停止(); CharaAction_Balloon_Broke.n現在の値 = 0; bマイどんアクション中 = false; } } else if (CharaAction_Balloon_Miss?.b進行中 == true && TJAPlayer3.Skin.Game_Chara_Ptn_Balloon_Miss != 0) { if (CharaAction_Balloon_FadeOut.Counter.b停止中 && CharaAction_Balloon_Miss.n現在の値 > CharaAction_Balloon_FadeOut_StartMs[1]) { CharaAction_Balloon_FadeOut.Start(); } if (TJAPlayer3.Tx.Chara_Balloon_Miss[CharaAction_Balloon_Miss.n現在の値] != null) { TJAPlayer3.Tx.Chara_Balloon_Miss[CharaAction_Balloon_Miss.n現在の値].Opacity = nowOpacity; TJAPlayer3.Tx.Chara_Balloon_Miss[CharaAction_Balloon_Miss.n現在の値].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Chara_Balloon_X[0], TJAPlayer3.Skin.Game_Chara_Balloon_Y[0]); } TJAPlayer3.stage演奏ドラム画面.PuchiChara.On進行描画(TJAPlayer3.Skin.Game_PuchiChara_BalloonX[0], TJAPlayer3.Skin.Game_PuchiChara_BalloonY[0], false, nowOpacity, true); if (CharaAction_Balloon_Miss.b終了値に達した) { CharaAction_Balloon_Miss.t停止(); CharaAction_Balloon_Miss.n現在の値 = 0; bマイどんアクション中 = false; } } else if (CharaAction_Balloon_Breaking?.b進行中 == true && TJAPlayer3.Skin.Game_Chara_Ptn_Balloon_Breaking != 0) { TJAPlayer3.Tx.Chara_Balloon_Breaking[CharaAction_Balloon_Breaking.n現在の値]?.t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Chara_Balloon_X[0], TJAPlayer3.Skin.Game_Chara_Balloon_Y[0]); TJAPlayer3.stage演奏ドラム画面.PuchiChara.On進行描画(TJAPlayer3.Skin.Game_PuchiChara_BalloonX[0], TJAPlayer3.Skin.Game_PuchiChara_BalloonY[0], false, 255, true); } } }