// Use this for initialization void Start() { quit = this.transform.root.Find("Quit").gameObject; retry = this.transform.root.Find("Begin").gameObject; quit.SetActive(false); retry.SetActive(false); tutorial = this.transform.root.Find("Tutorial").gameObject; tutorial.SetActive(true); time_gameobject = this.transform.Find("Time").gameObject; life_gameobject = this.transform.Find("Life").gameObject; ammo_gameobject = this.transform.Find("Ammo").gameObject; score_gameobject = this.transform.Find("Score").gameObject; best_gameobject = this.transform.Find("Best").gameObject; life_ = GameObject.FindGameObjectWithTag("Player").transform.GetComponent <Char_stats> (); ammo_ = GameObject.FindGameObjectWithTag("Player").transform.Find("Weapon").GetComponent <Weapon_shoot> (); life_text = life_gameobject.GetComponent <Text> (); ammo_text = ammo_gameobject.GetComponent <Text> (); score_text = score_gameobject.GetComponent <Text>(); best_text = best_gameobject.GetComponent <Text>(); }
// Use this for initialization void Start() { char_ = GameObject.FindGameObjectWithTag("Player").gameObject; stats_global = GameObject.FindGameObjectWithTag("Stats").transform.GetComponent <Stats_UI> (); stats_char = GameObject.FindGameObjectWithTag("Player").transform.GetComponent <Char_stats>(); }
// Use this for initialization void Start() { stats_char = GameObject.FindGameObjectWithTag("Player").transform.GetComponent <Char_stats>(); }