// Update is called once per frame void Start() { RandomizeRace(); continueTimer = false; type = this.gameObject.GetComponent <CharStats>(); if (type.LiarChance() == false) { itemLookingFor = GameObject.FindGameObjectWithTag("Weapons"); //create a type of person based on the weapon.) } drinkGiven = false; centerTrigger = GameObject.Find("CenterTrigger").gameObject; exitTrigger = GameObject.Find("ExitTrigger").gameObject; lostAndFoundAnswer = false; /* * If player wants lost and found item behind counter, show text bubble asking for it. * Wait for answer */ speech = GetComponent <SpeechBubble>(); poisioned = false; }