void InsertSkill(CharSkillsData entry) { string query = "INSERT INTO character_create_skills"; query += " (character_create_id, skill) "; query += "VALUES "; query += " (" + entry.charId + "," + entry.skill + ") "; // Setup the register data List<Register> update = new List<Register> (); foreach (string field in entry.fields.Keys) { update.Add (entry.fieldToRegister (field)); } int itemID = -1; itemID = DatabasePack.Insert (DatabasePack.contentDatabasePrefix, query, update); entry.id = itemID; }
// Update existing entries in the table based on the iddemo_table void UpdateSkill(CharSkillsData entry) { // Setup the update query string query = "UPDATE character_create_skills"; query += " SET "; query += entry.UpdateList (); query += " WHERE id=?id"; // Setup the register data List<Register> update = new List<Register> (); foreach (string field in entry.fields.Keys) { update.Add (entry.fieldToRegister (field)); } update.Add (new Register ("id", "?id", MySqlDbType.Int32, entry.id.ToString (), Register.TypesOfField.Int)); // Update the database DatabasePack.Update (DatabasePack.contentDatabasePrefix, query, update); }
// Load Stats public void LoadCharacterSkills(CharData charData) { List<CharSkillsData> charSkills = new List<CharSkillsData>(); // Read all entries from the table string query = "SELECT * FROM character_create_skills WHERE character_create_id = " + charData.id; // If there is a row, clear it. if (rows != null) rows.Clear (); // Load data rows = DatabasePack.LoadData (DatabasePack.contentDatabasePrefix, query); // Read all the data if ((rows!=null) && (rows.Count > 0)) { foreach (Dictionary<string,string> data in rows) { CharSkillsData display = new CharSkillsData (); display.id = int.Parse (data ["id"]); display.charId = int.Parse (data ["character_create_id"]); display.skill = int.Parse (data ["skill"]); charSkills.Add(display); } } charData.charSkills = charSkills; }