public float BetterTPTime = 5f; // How long BT will last public override void PickUpMe(GameObject byObject) { CharMovement OtherCM = byObject.GetComponent <CharMovement>(); if (OtherCM != null) { OtherCM.MakeBetterTP(BetterTPTime); GameManager.Instance.IncreaseGamePoints(PointsOnTake); Destroy(gameObject); } }