private void Awake() { heroData.SetCurrentAttributes();// carga las características actuales del héroe moveCpmnt = GetComponent <Move>(); battleController = FindObjectOfType <BattleController>(); turn = FindObjectOfType <Turn>(); }
private void Awake() { heroData.SetCurrentAttributes();//loads the current characteristics of the hero moveCpmnt = GetComponent <Move>(); battleController = FindObjectOfType <BattleController>(); turn = FindObjectOfType <Turn>(); }