public void StartChapterIntro(int cNum, int lNum) { Debug.Log(TAG + "showing the chapter intro."); chapterNum = cNum; levelNum = lNum; textChapterNum.text = "Chapter " + (chapterNum + 1).ToString(); ChapterManager.ChapterRef chapter = chapterManager.GetChapters()[chapterNum]; textChapterName.text = chapter.GetName(); ToGamePlay(); textChapterIntro.SetActive(true); chapterIntro = true; timer = 3.5f; int chapterSound = chapter.GetStartSound(); soundManager.PlayUISound(chapterSound, 0.8f); }