/// <summary> /// Called when [registered]. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The <see cref="ChannelRegisteredEventArgs" /> instance containing the event data.</param> private void OnRegistered(object sender, ChannelRegisteredEventArgs e) { if (!_muteConditionByCharacterSpawnId.ContainsKey(e.CharacterSpawn.Id)) { _muteConditionByCharacterSpawnId.Add(e.CharacterSpawn.Id, null); } Posting += OnPosting; Posted += OnPosted; }
/// <inheritdoc /> /// <summary> /// Registers the specified character spawn. /// </summary> /// <param name="characterSpawn">The character spawn.</param> public void Register(ICharacterSpawn characterSpawn) { if (Members.ContainsKey(characterSpawn.Id)) { return; } ChannelRegisteringEventArgs channelRegisteringEventArgs = new ChannelRegisteringEventArgs(characterSpawn); Registering?.Invoke(this, channelRegisteringEventArgs); if (channelRegisteringEventArgs.Cancel) { return; } Members.Add(characterSpawn.Id, characterSpawn); ChannelRegisteredEventArgs channelRegisteredEventArgs = new ChannelRegisteredEventArgs(characterSpawn); Registered?.Invoke(this, channelRegisteredEventArgs); }
/// <summary> /// Called when [registered]. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The <see cref="ChannelRegisteredEventArgs" /> instance containing the event data.</param> private void OnRegistered(object sender, ChannelRegisteredEventArgs e) { Posting += OnPosting; }