public void UpdatePose(ChannelPose s) { Position = s.Position/4.0; Target = s.Target/4.0; Speed = s.Speed; Acceleration = s.Acceleration; }
public void UpdateChannel(int index, ChannelPose currentPose) { try { _updatingServoState = true; _servos[index].UpdatePose(currentPose); } finally { _updatingServoState = false; } }