예제 #1
0
 // Sent a message to a channel
 void OnChannelMessageSent(ChannelMessageSentEventArgs channelMessageSentArgs)
 {
     if (debugLogOutgoingMessages)
     {
         UnityEngine.Debug.Log("IpcIrc:LordHelix:  TRANSMIT PUBLIC MESSAGE ON " + channelMessageSentArgs.Channel + ": " + channelMessageSentArgs.Message);
     }
     if (debugEchoOutgoingMessages)
     {
         IpcIrc.Instance.Message("IpcIrc:LordHelix:  TRANSMIT PUBLIC MESSAGE ON " + channelMessageSentArgs.Channel + ": " + channelMessageSentArgs.Message);
     }
 }
예제 #2
0
 // Sent a message to a channel
 void OnChannelMessageSent(ChannelMessageSentEventArgs channelMessageSentArgs)
 {
     if (debugLogOutgoingMessages)
     {
         UnityEngine.Debug.Log("IpcIrcDebug: SENT MESSAGE ON " + channelMessageSentArgs.Channel + ": " + channelMessageSentArgs.Message);
     }
     if (debugEchoOutgoingMessages)
     {
         IpcIrc.Instance.Message("IpcIrcDebug: SENT MESSAGE ON " + channelMessageSentArgs.Channel + ": " + channelMessageSentArgs.Message);
     }
 }
예제 #3
0
 // Sent a message to a channel
 void OnChannelMessageSent(ChannelMessageSentEventArgs channelMessageSentArgs)
 {
     AppendAndScroll("<b>" + IpcIrc.Instance.Nickname + "</b>: " + channelMessageSentArgs.Channel + ": " + channelMessageSentArgs.Message);
 }