public Game() { started = false; players = new WebSocket[2]; viewers = new List<WebSocket>(); field = new Field(this); buffer = new ChangesBuffer(this); Forts = new byte[2]{ 2, 2 }; blocks = new Block[2]{ null, null }; inask = new Cord[2]{ new Cord(), new Cord() }; phase = PhaseType.Displacing; player = 0; }
public void InitializeWorkers() { ChangesBuffer buffer = new ChangesBuffer(); List <IWorker> workers = new List <IWorker>(); workers.Add(new Monitor(buffer, _conf.GetMonitorSettings())); workers.Add(new ChangeHandler(buffer, _repo)); workers.Add(new FileStateSender(_repo)); //TODO: add Sender Worker _workers = workers; }
void IVirtualEndpoint.ApplyModelChanges(ChangesBuffer changes) { foreach (var change in changes) { switch (change.Change) { case ModelChange.Added: applyObjectAdded(change); break; case ModelChange.Modified: applyObjectModified(change); break; case ModelChange.Removed: applyObjectRemoved(change); break; default: throw new InvalidOperationException(); } } }