public static bool CanChangeRooms(this ChangeRooms changeRooms) { if (changeRooms == ChangeRooms.FollowsPlayer || changeRooms == ChangeRooms.MovesRoom) { return(true); } return(false); }
public ChangeRoomsAfterInjury(Monster monster, ChangeRooms changeRooms) : base(monster) { this._changeRooms = changeRooms; }