예제 #1
0
        public void SendChangeRestitutionRequest(float restitution)
        {
            var msg = new ChangeRestitutionMsg();
            msg.EntityId = m_block.EntityId;
            msg.Restitution = restitution;

            Sync.Layer.SendMessageToAllAndSelf(ref msg, MyTransportMessageEnum.Success);
        }
예제 #2
0
        public void SendChangeRestitutionRequest(float restitution)
        {
            var msg = new ChangeRestitutionMsg();

            msg.EntityId    = m_block.EntityId;
            msg.Restitution = restitution;

            Sync.Layer.SendMessageToAllAndSelf(ref msg, MyTransportMessageEnum.Success);
        }
예제 #3
0
        static void OnChangeRestitution(ref ChangeRestitutionMsg msg, MyNetworkClient sender)
        {
            MyEntity entity;

            MyEntities.TryGetEntityById(msg.EntityId, out entity);
            var block = entity as MySpaceBall;

            if (block != null)
            {
                block.Restitution = msg.Restitution;
            }
        }
예제 #4
0
        static void OnChangeRestitution(ref ChangeRestitutionMsg msg, MyNetworkClient sender)
        {
            MyEntity entity;

            MyEntities.TryGetEntityById(msg.EntityId, out entity);
            var block = entity as MySpaceBall;

            if (block != null)
            {
                block.Restitution = msg.Restitution;
                if (Sync.IsServer)
                {
                    Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId, MyTransportMessageEnum.Success);
                }
            }
        }
예제 #5
0
        static void OnChangeRestitution(ref ChangeRestitutionMsg msg, MyNetworkClient sender)
        {
            MyEntity entity;
            MyEntities.TryGetEntityById(msg.EntityId, out entity);
            var block = entity as MySpaceBall;

            if (block != null)
            {
                block.Restitution = msg.Restitution;
            }
        }
예제 #6
0
        static void OnChangeRestitution(ref ChangeRestitutionMsg msg, MyNetworkClient sender)
        {
            MyEntity entity;
            MyEntities.TryGetEntityById(msg.EntityId, out entity);
            var block = entity as MySpaceBall;

            if (block != null)
            {
                block.Restitution = msg.Restitution;
                if (Sync.IsServer)
                {
                    Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId, MyTransportMessageEnum.Success);
                }
            }
        }