void OnLongPressMover(LongPressGesture gesture) { if (gesture.Selection == this.gameObject) { if (!GUISprites.isOnAGUIElement) { MainDrawerHandler.CloseAllOpenDrawers(); ShowSelectedState(); ChangePositionHandler.SelectMovingObject(this); } } }
void OnTap(TapGesture gesture) { if (gesture.Selection == gameObject) { if (!ModeSwitcher.isInTransition) { if (!GUISprites.isOnAGUIElement) { if (!ChangePositionHandler.isInRepositioningMode) { if (!InputOutputManager.isUndergoingConnectivity) { //...Show device is touched ShowSelectedState(); //If device only has one Affordance and it is a Binary one... if (ListOfAffordances.Count == 1 && ListOfAffordances[0].Type == Affordances.Types.Binary) { //...Toggle it's binary affordance ChangeAffordanceValue(new AffordanceInput(Affordances.Types.Binary, ListOfAffordances[0].name, (ListOfAffordances[0].value == 0) ? 1 : 0), true); Invoke("ShowUnselectedState", changeColorDuration); } else { //...If not, bring up Functionality Drawer if (Sub_FunctionalityMenuHandler) { Sub_FunctionalityMenuHandler.BringUpMenu(this); } } //...Revert device appearance back to it's original state } else { if (isCompatibleWithConnectivityType(InputOutputManager.ConnectingDeviceDictionary[InputOutputManager.ConnectingDevice])) { Sub_DeviceConnectivityManager.ConnectionAccepted(this); } else { Sub_DeviceConnectivityManager.ConnectionRefused(this); } } } else { ShowSelectedState(); ChangePositionHandler.SelectMovingObject(this); } } } } }
void OnLongPressShort(LongPressGesture gesture) { if (gesture.Selection == gameObject) { if (ListOfAffordances.Count == 1 && ListOfAffordances[0].Type == Affordances.Types.Binary) { if (!ModeSwitcher.isInTransition) { if (!GUISprites.isOnAGUIElement) { if (!ChangePositionHandler.isInRepositioningMode) { if (!InputOutputManager.isUndergoingConnectivity) { //...Show device is touched ShowSelectedState(); //...Bring up Functionality Drawer Sub_FunctionalityMenuHandler.BringUpMenu(this); } else { if (isCompatibleWithConnectivityType(InputOutputManager.ConnectingDeviceDictionary[InputOutputManager.ConnectingDevice])) { Sub_DeviceConnectivityManager.ConnectionAccepted(this); } else { Sub_DeviceConnectivityManager.ConnectionRefused(this); } } } else { ShowSelectedState(); ChangePositionHandler.SelectMovingObject(this); } } } } } }