/// <summary> /// 是否霸体 /// </summary> //public virtual bool IsEndure //{ // get // { // return endure; // } //} /// <summary> /// 是否僵直 /// </summary> //public virtual bool IsStiff //{ // get // { // return stiff; // } //} public virtual void Clear() { this.player = null; //this.endure = false; _level = ChangePositionEnum.LEVEL_ZERO; }
public AbstractChangePosition() { //endure = false; //stiff = false; _level = ChangePositionEnum.LEVEL_ZERO; }