void Start() { m_player = GameObject.FindGameObjectWithTag("Player"); m_stats = m_player.GetComponent<Stats>(); m_arrowBehavior = this.GetComponentInParent<ArrowBehavior>(); m_playerState = m_player.GetComponent<ChangePlayerState>(); }
// Use this for initialization void Start() { m_player = GameObject.FindGameObjectWithTag("Player"); m_playerState = m_player.GetComponent<ChangePlayerState>(); m_playerSprite = m_player.GetComponent<SpriteRenderer>(); }
// Use this for initialization void Start() { m_player = GameObject.FindGameObjectWithTag("Player"); m_playerState = m_player.GetComponent<ChangePlayerState>(); m_boxCollider = GetComponent<BoxCollider2D>(); }