/// <summary> /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnChangedModifiers(object sender, ChangeModifiersEventArgs e) { OnlineManager.CurrentGame.DifficultyRating = e.DifficultyRating; OnlineManager.CurrentGame.Modifiers = e.Modifiers.ToString(); var game = GameBase.Game as QuaverGame; if (game.CurrentScreen.Type == QuaverScreenType.Select || QuaverScreenManager.QueuedScreen?.Type == QuaverScreenType.Select) { return; } UpdateContent(); }
private void OnGameChangedModifiers(object sender, ChangeModifiersEventArgs e) => UpdateContent(Item, Index);