private void BuryPC_ChangedHP(object sender, ChangeHPEventArgs e) { if (e.IsAlive || (e.SubTag != SubTag.PC)) { return; } OnBuryingPC(EventArgs.Empty); }
private void BuryNPC_ChangedHP(object sender, ChangeHPEventArgs e) { if (e.IsAlive || (e.SubTag == SubTag.PC)) { return; } if (!GetComponent <SearchObject>().Search(e.ID, out GameObject[] actors))
private void Canvas_PCStatus_HPSkill_ChangedHP(object sender, ChangeHPEventArgs e) { if (e.SubTag != SubTag.PC) { return; } HPData(); }
private void UpgradeAltar_ChangedHP(object sender, ChangeHPEventArgs e) { if (e.IsAlive || (e.SubTag == SubTag.PC)) { return; } foreach (int[] pos in altarPositions) { if (CheckDistance(pos) && CheckUpgrade()) { CurrentLevel++; OnUpgradingAltar(EventArgs.Empty); GetComponent <LogManager>().Add( new LogMessage(LogCategoryTag.Altar, LogMessageTag.UpgradeAltar)); break; } } }