void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.CompareTag("KeyDoor")) { if (checkHasKey()) { audio.clip = open; audio.Play(); coll.gameObject.GetComponent <OpenDoor> ().Open(); //remove key GameObject popped = (GameObject)keys.Pop(); popped.SetActive(false); } else { // bump into door sound audio.clip = bump; audio.Play(); } } else if (coll.gameObject.CompareTag("ColourDoor")) { print("Colour door checker called"); // TODO: this ChangeColour.changeColor(renderer.color); ColourDoorManager.TryOpen(renderer.color, coll.gameObject.GetComponent <SpriteRenderer>().color, coll); } }
//Wanna try out SendMessage as a means of passing values between objects. //In the player body's script implement a method GetColor that takes in a Color object //And change the body colour accordingly //Also, in the method that determines killing, call this method using sendMessage //and pass in the player GameObject void GetKilled(GameObject killer) { ChangeColour.changeColor(color); Die(); }