private void OnTouch() { ChangeCharacterEmotionSignal.Dispatch(CharacterEmotionType.Incompr); TouchCharacterSignal.Dispatch(Character); ResetDoingNothingCoroutine(); }
private void CharIsFound() { ResetDoingNothingCoroutine(); StagePassedSignal.Dispatch(); MainView.DespawnLastGroup(); ChangeCharacterEmotionSignal.Dispatch(CharacterEmotionType.Delight); }
private void CharIsNotFound() { ResetDoingNothingCoroutine(); ChangeCharacterEmotionSignal.Dispatch(CharacterEmotionType.Denial); }