private static void HandleChangeChannelPacket(Client client, ChangeChannel packet) { client.Value.Channel = packet.ID; SendChannels(_server.Clients); SendRecentMessages(client); }
private void AddChannelBox_Click(object sender, EventArgs e) { Channel item = new Channel(); ChangeChannel form = new ChangeChannel(item); form.ShowDialog(); InterplayForServer.CreateChannel(item.Name, item.Url, collections[CollectionsListBox.SelectedIndex]); FindChanels(); }
private void RenameChannelButton_Click(object sender, EventArgs e) { Channel item = channels[ChannelListBox.SelectedIndex]; ChangeChannel form = new ChangeChannel(item); form.ShowDialog(); InterplayForServer.UpdateChannel(item); FindChanels(); }
private void Start() { canFire = true; changeChannel = sceneController.GetComponent <ChangeChannel>(); }