예제 #1
0
        private static void HandleChangeChannelPacket(Client client, ChangeChannel packet)
        {
            client.Value.Channel = packet.ID;
            SendChannels(_server.Clients);

            SendRecentMessages(client);
        }
예제 #2
0
        private void AddChannelBox_Click(object sender, EventArgs e)
        {
            Channel       item = new Channel();
            ChangeChannel form = new ChangeChannel(item);

            form.ShowDialog();
            InterplayForServer.CreateChannel(item.Name, item.Url, collections[CollectionsListBox.SelectedIndex]);
            FindChanels();
        }
예제 #3
0
        private void RenameChannelButton_Click(object sender, EventArgs e)
        {
            Channel       item = channels[ChannelListBox.SelectedIndex];
            ChangeChannel form = new ChangeChannel(item);

            form.ShowDialog();
            InterplayForServer.UpdateChannel(item);
            FindChanels();
        }
예제 #4
0
 private void Start()
 {
     canFire       = true;
     changeChannel = sceneController.GetComponent <ChangeChannel>();
 }