private Vector3 GetRightColour(Vector3 p_baseColour, ChangeActiveColourChannelButton.TypeOfColourChannel p_selectedChannel) { switch (p_selectedChannel) { case ChangeActiveColourChannelButton.TypeOfColourChannel.Hue: float hue = p_baseColour.x; hue += _huePreviewDistance; if (hue > 1f) { hue = hue - 1f; } p_baseColour.x = Mathf.Clamp01(hue); break; case ChangeActiveColourChannelButton.TypeOfColourChannel.Saturation: float saturation = p_baseColour.y; saturation += _saturationPreviewDistance; p_baseColour.y = Mathf.Clamp01(saturation); break; case ChangeActiveColourChannelButton.TypeOfColourChannel.Value: float value = p_baseColour.z; value += _valuePreviewDistance; p_baseColour.z = Mathf.Clamp01(value); break; } return(p_baseColour); }
public void Selected(ChangeActiveColourChannelButton.TypeOfColourChannel p_selectedChannel) { if (p_selectedChannel == _activeChannel) { return; } _activeChannel = p_selectedChannel; UpdateColour(_color.Colour.x, _color.Colour.y, _color.Colour.z); }
public void Selected(ChangeActiveColourChannelButton.TypeOfColourChannel p_selectedChannel) { bool newActive = p_selectedChannel.Equals(_channel); if (_currentlyActive == newActive) { return; } _currentlyActive = newActive; _text.font = _currentlyActive ? _active : _idle; }
public void Selected(ChangeActiveColourChannelButton.TypeOfColourChannel p_selectedChannel) { var position = _transform.anchoredPosition; if (_buttonXPositions.TryGetValue(p_selectedChannel, out float x)) { position.x = x; } Vector2 newWidth = _transform.sizeDelta; newWidth.x = lineWidth.First(it => it.button == p_selectedChannel).width; StopAllCoroutines(); StartCoroutine(new ParallelTranslation(_transform, _transform.anchoredPosition, position, .25f, new EaseInterpolation(3f)).StartAnimation()); StartCoroutine(new ParallelSizeDelta(_transform, _transform.sizeDelta, newWidth, .125f, new EaseInterpolation(3f)).StartAnimation()); }
private void Awake() { ChangeActiveColourChannelButton.AddVisual(this); var button = GetComponentInParent <ChangeActiveColourChannelButton>(); _chooser = FindObjectOfType <ColourChooser>(); if (button != null) { _channel = button.Channel; } else { Debug.LogError("No Button Found"); } _text = GetComponent <Text>(); }